Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, August 7, 2013

Fit of the Week: Shield Ishkur

It's been a while since I've done a Gallente ship and I've mentioned this ship a couple of times on the blog, so I present you with:

[Ishkur, Shield LP]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium F-S9 Regolith Shield Induction

Light Electron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Anti-EM Screen Reinforcer II

Hobgoblin II x5
Hornet EC-300 x5


Shortly after I joined Rote Kapelle, the Federation Navy Comet was cruelly and meanly stripped of its flashing "cop car" light above the cockpit.(1)  Until that point, cop car roams were a common theme in Rote.  Not long after that while looking for a replacement, someone noticed that we could get more EHP, more damage, and nearly the same mobility out of a shield Enyo fleet and since that time, you'll occasionally see us roaming Syndicate very late at night USTZ in shield Enyos.

The downside to the shield Enyo, though, is that it's difficult to impossible to fit a long point on it because of the CPU needs.  You have to settle for a scram.  That makes it easy for some ship types to get away from the largest Enyo gang.  As a result, we also include a few ships with long points.  Jags and Hawks are quite common in this role but loving green-and-covered-in-blasters as I do, I prefer the Ishkur.  The fit is quite similar to the Enyo, it includes the long point, and it has a bit more DPS projection thanks to about a third of its DPS coming from a set of light drones.

About 180 DPS comes off blasters and two MFSs, plus a damage rig.  Rich, confident players can buy another 10 DPS for about seven million ISK by upgrading that rig to tech2.  T2 rigs are slowly becoming more affordable as hacking site runners become more efficient.  The overheated shield Ishkur has a speed of about 3600m/s, which will get your very short range blasters into play quite quickly and once there you can settle into a nice tight orbit thanks to the single Nano.  I prefer 700 meters or so.  Carry a Synth Drop booster to get a few more percent of tracking for swatting pesky drones that might be sent after you.

Your defense is two-fold, first a reasonably strong shield tank and DC supplemented by a T2 anti-EM rig to help against lasers.  The T2 rig is about 13 million ISK, but it increases survivability enough that it's probably worth the expense.  If you don't want to risk it, you can go with T1 instead but then beware Zealots, Omens, and Mallers particularly.  If hard-pressed in a limited engagement, you can abandon or recall your light drones in favor of a flight of ECs.  Those are also useful to mitigate damage in engagements with a small number of frigs or a solo engagement.  Your light drones comprise about 100 DPS but you can go without them if you get a successful jam on your target.

Keep in mind that a micro-warpdriving, shield-tanked Ishkur has a sig approaching 200m, so be quite careful on the approach.  Do not burn straight in, but instead burn in at an sweeping spiral toward your target.  In the meantime, launch drones right away, then point your target.  That will start the damage before you even arrive.  While it would be nice to have a NOS, the grid necessities of a shield tank make that impossible.  Instead, put the empty slot in the middle of your guns and use it as an sink for overheating.

Finally, be wary of accepting Ishkurs from people with higher Assault Frigates skill than you or boarding them in space without checking them first.  I'm not in a position to test it at the moment, but as recently as a year ago, there was an amusing it's-not-a-bug where if you were given an Ishkur loaded with more drones than you could carry with your skill, EVE wouldn't object until you were in space.  And at that point, you'd be paralyzed, unable to move, and unable to launch or jettison the extra drones.  It happened at the start of an AT10 match to amusing effect.

Score a few late night kills for me!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.


(1) Yes, I noticed -- and voted for -- the "return the cop car light!" Reasonable Thing.  Bless you, whomever put it there.

10 comments:

  1. 'Instead, put it in the middle of your guns and use it as a sink for overheating'. Could you clarify please?

    ReplyDelete
    Replies
    1. Short version: an empty slot between two overheated modules will act as a heat sink, draining a lot more heat than having a module there.

      Long version:
      http://jestertrek.blogspot.com/2011/12/guide-overheating.html

      Delete
    2. Middle, edge, whatever. The position of the empty slot does not matter since heat wraps, i.e. Slot 1 will spread heat to Slot 4 and vice versa.

      Delete
  2. Ah, thank you. The overheating guide is great too. I am a great fan of the Ishkur, and look forward to trying out this fit.

    ReplyDelete
  3. Never not put an offline salvager on leftover high slots!

    ReplyDelete
    Replies
    1. It's not the most terrible idea ever, but be ready for a 2+ minute delay to get your cap recharged enough to switch back.

      Delete
  4. You mention burning to the target with your MWD and entering orbit. I assume at that speed that you then turn off the MWD once you enter orbit also to maintain both orbit and a stable cap? Does the 400 m/s of the Ishkur give you enough speed tank? I've been working with an AB Enyo speed tanking in PvE engagements and am curious how this Ishkur would compare

    ReplyDelete
    Replies
    1. You assume correctly, and yes the Ishkur can speed tank pretty well.

      Delete
  5. Why not put on a dda 2 in place of a mfs? I'm not in a position to EFT it up but seems like that would help on the ishkur.

    ReplyDelete
    Replies
    1. It doesn't have an impact on your DPS so if you prefer it that way, go for it!

      Delete

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