Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, October 9, 2013

Fit of the Week: RLML Caracal

Anti-frig month continues with this entertaining little boat:

[Caracal, Just For Fun]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x2


I mentioned the Rapid Light Missile Cerberus a few months ago, but this is a perfectly acceptable little brother that requires many fewer skill points.  The best thing about this ship is the range: 63km with maximum skills, which means just about any frigate you can lock, you can hit.  Choose whatever missile type you fancy: the Caracal gets its bonus to whatever type you care to fire.  A pair of drones adds a bit of utility.  Quite frankly when I fly a ship like this with less than a full flight of drones, I'll assign what few drones I have to a fast-locking frigate.  That said, if you have a lot of drones in your fleet, your FC might call for everyone to use Hornet EC-300s.

DPS is only average, at about 215 missile DPS, but it's the incredible range of them that makes this ship entertaining.  The volley is also not inconsiderable, at about 800-825.  Your explosion radius is around 30m, which will do full damage to all but the smallest frigates.  You can emphasize this a bit with Crash booster but it's starting out so small already that you'll have to pop a Standard Crash to make a significant difference.

The tank is very standard shield tank: DC, Invul, two LSEs, and compatible rigs.  That puts the ship's total tank at around 35k EHP which is decent for a shield-tanking cruiser.

As with my notes for last week, as an anti-tackle escort you are permitted to ignore primaries.  Sort your Overview by range.  Anything small that comes within 60km of you is your primary target.  Anything small that tackles a friendly -- particularly if they use scrams or webs -- should also be made an immediate priority.

There isn't too much more to say about this boat so I'll briefly mention its big brother:

[Caracal Navy Issue, Just For Fun]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


People have been trying to sell me on this ship for this application but unfortunately I'm just not seeing it.  The main sacrifice you make is to missile range, which drops to about 40km.  DPS does go up, to about 250, which isn't too bad.  You also gain 10k tank, a slight buff to speed, and a slight buff to capacitor.  But I'm not sure it's worth the loss to range, which is the Caracal's main advantage.  And of course this boat is significantly more expensive than the simple Caracal -- about 88 million at this writing.

Rapid Light Missile Launcher boats are slowly gaining fans as people see the benefits to them.  When Rapid Heavy Missile Launchers are released in Rubicon, we'll see some amusing equivalent battleships that will do nice things against cruisers and battle cruisers.

Fox one!



All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

8 comments:

  1. Use a Cerberus instead, similarly fit. Don't cheap out and get an anti EM screen reinforcer II. Then talk about range.

    ReplyDelete
    Replies
    1. Yep, the RLML Cerb is also quite good; I talked about it when I talked Cerbs a few weeks back. But the Caracal has the advantage of not needing the HAC skill. ;-)

      Delete
  2. "All Fits of the Week are intended as general guidelines only ..." - The guideline is - NEVER fit an invul if You want to kite, and have no cap boosters. You want to fly on mwd as long as possible, and invul will cut this time considerably.

    Remove that invul, put a web in it's place to have some range control, switch one BCS for a nano and You will get a frig killin machine, that You can solo in.

    Works best with siedge and skirmish links, but what doesen't :)

    Best Regards,
    Czester Rex

    p.s. Love Your blog, keep it up.

    ReplyDelete
    Replies
    1. In the general sense, I agree with you. That said, this ship has three minutes of cap endurance under MWD if you're hitting frigs at long range, two minutes if you have the frigs pointed. You only need turn on the Invul if you come under fire yourself which usually doesn't happen. But those who wish to replace the Invul with a small cap booster can and should do so.

      Delete
    2. The fatal weakness of the kiting caracal is its cap. You've got 2 minutes of cap endurance on paper. But quite often you'll start the fight from 60-70% cap due to recent warping and MWDing. If you've got logi and are in a larger gang, the extra resists from the invuln make sense. If you are flying solo or without logi in a smaller gang, you're going to be running your MWD and point nearly constantly. Range is life in this thing. If you get caught by another cruiser, you don't brawl very well. And if you run out of cap, your MWD turns off. No cap = dead quite often.

      For any kind of solo or non-logi flying, you need a cap booster on a RLML caracal.

      Delete
  3. Yeah FOTW! Got to try this one out.

    ReplyDelete
  4. Interested as to why you're using Inferno LM's. Doesn't the Caracal get bonuses to Kinetic Missiles?

    ReplyDelete
  5. No. The Caracal gets a bonus to ROF only, so you can use whatever missile types you like. If I don't know what I'm going to shoot at in advance, I tend to use thermal damage which most ships have low resistance against.

    ReplyDelete

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