Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, December 12, 2013

Fit of the Week: Light Missile Malediction

Let's do one more interceptor that's really come into its own through Rubicon, the Malediction...

[Malediction, LML]
Pseudoelectron Containment Field I
Adaptive Nano Plating II
200mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I

Limited 1MN Microwarpdrive I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile

Small Polycarbon Engine Housing I
Small Warhead Calefaction Catalyst I

This is the armor counterpart to last week's LML Crow and gets flown in much the same way: fast-moving packs of ten or more ships. Thanks to the T2 missile launchers, the DPS of the Malediction is superior to the base Crow at 85 and it brings an entertaining advantage to the table: the ability to bring any damage type to bear. Come upon a solo self-rep armor Vexor and you can load Inferno or Nova, or if you encounter a Procurer, switch to Mjolnir. That's a pretty handy advantage! However, the Malediction does sacrifice range to the Crow. Fury missiles are limited to 32km or so, faction to 42km or so. So you'll have to go in a little tighter.

Despite the plate, with good skills this ship approaches 4000m/s before heat; the new Armor Layering skill and the relatively low mass of the 200mm plate both benefit this ship tremendously. And the resists are first rate, approaching 60% on the low-end and 72% against lasers. That makes bringing an Inquisitor or two along with your Malediction fleet a pretty good call, though be careful because the Inquisitors will be caught by the bubbles the Maledictions will miss. A Malediction fit this way has a pretty good tank, around 5300 EHP.

You'll probably only have the CPU for the target painter as e-war, but that allows you to use Fury missiles for just about every application. However, it's not a bad choice to bring along some Crash booster if you intend to fight another group of frigates. The good news other than that is this fit is not nearly as difficult to get into as the Crow. You don't need high Advanced Weapon Upgrades skill, nor do you need the high Shield Upgrades skill the Crow does.

With both this ship and the Crow, I'm finding a buzzing "hit and run" style to be the best approach to larger fleets or larger targets. As the enemy fleet concentrates on one ship that buzzes into range, this one fires a few volleys then burns away hard, drawing enemy drones and DPS away from the other interceptors. Meanwhile, the rest of the pack is doing the same. Once the heat is off the ship that burned off, it burns back in while the enemy fleet concentrates on a new target.

This creates a confusing mass of ships that buzz in and out of the enemy's attack range. As long as nobody slips in close enough to be scrammed or webbed, you can make a bloody nuisance of yourself while at the same time not losing too many ships. Another good strategy: starburst your ships away from each other, and see if you can get enemy tacklers to break out of their own blobs and isolate themselves. Once they do, you have the speed to ball back up yourselves and rip the tacklers apart while the rest of the enemy fleet struggles to catch up.

The important thing to keep in mind about this kind of fleet: don't commit! Commiting is for the Taranis, not for light missile boats. Keep your fleet fast, agile, mobile, and feel free to run away from any fight you can't take.  Have fun!

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

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