There are other misconceptions about the game too, but Helicity [Boson] often dismissed them out of hand. He barely had anything to say about the common idea that EVE is a game of so much complexity that it requires Excel spreadsheets to keep track of, adding only that he'd never used a spreadsheet in all his years of play.Uhhhh... yeah. This statement deserves a bit of review.
It is completely impossible to play EVE Online without spreadsheets. If you think you are doing so, you are dead wrong. Some of us have spreadsheets to tell us which mineral is worth the most to mine. Others have spreadsheets to keep track of what they should be manufacturing this week. But you know what? When EFT tells you that you should fly a Cynabal instead of a Vagabond, the numbers that it generates to tell you this come from a spreadsheet. When EVEmon tells you exactly when you're going to have to drop a new skill into your skill queue, that's a spreadsheet too. There are spreadsheets to keep track of when 14 different structures will come out of reinforced, spreadsheets to keep track of corp and alliance members (or their moons), and other tools that look just like spreadsheets that fleet scouts use to report exactly how many logistics ships the enemy fleet has.
The thing that ties all of these things together is that some of them are spreadsheets today, and the rest were once spreadsheets. And the tools that aren't spreadsheets still look like spreadsheets. That's been forgotten but it doesn't make it less true. Every single EVE app in use today is just a spreadsheet made a little bit prettier.
When I first started playing this game, ship fitting was done primarily with huge annoying spreadsheets that had the information for mods, ammo, ships, et cetera. EFT and its follow-on apps were built on these bones, but those spreadsheets are still around if you look. Here's a little screen-grab from one I used in 2008. I won't post the whole thing because it's 48 megabytes...
And where the guides players used weren't spreadsheets, they looked like them or were direct copy/pastes from spreadsheets into graphics files:
A lot of us are still using tools that look like this today. Here's a Google spreadsheet with a handy reference to the names of most every ship in the game (it hasn't been updated with the Stratios or Astero yet, nor the recent hauler renaming). Here's a spreadsheet from last year with the names of lots and lots of supercap pilots. And many of us (including myself) have their personal spreadsheets with which we use to track a zillion and nineteen things depending on personal preference. And most of these spreadsheets and all of these external tools have the nastiest possible :math: behind them. Here's the formula for the acceleration of a given ship based on inertia and mass. I use it to this day; I used it recently to do guesstimates of how fast a plated Stratios would get into warp(1):
Velocity after t seconds =But of course, once the EFT files for the Stratios were available, I used those instead. Because EFT is a much more user-friendly spreadsheet than a spreadsheet is. EFT will always be there to calculate the grid and CPU costs of mods as we insert the lines for each mod into the little spreadsheet-like rows and columns the tool is built on. And I assure you if we didn't have EFT and Pyfa and EVEHQ, we'd all still be using plain old-fashioned spreadsheets for everything.
(top speed) * (1 - (e^(-t * (10^6) / ((inertia modifier) * (mass)))))
And I didn't even mention the spreadsheets in game.
Anyway, keep it in mind the next time someone tries to make a claim that EVE isn't a spreadsheet game. I defy you to play this game without them. ;-)
(1) Inertia modifier for Stratios: 0.47. Mass for unplated Stratios: 9,350,000 kg. e = 2.71828. Top speed of Stratios: 182m/s. Therefore, it takes an unplated Stratios a little over 6 seconds to reach 75% of top speed. Now add plate mass and/or skills. For bonus points, do this :math: without a spreadsheet. I dare you.