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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, January 9, 2014

Fit of the Week: ISKtar

Let's stick with a PvE ship for one more week and go with something that is beloved by a quarter of the galaxy or so, the not-so-humble "ISKtar":

[Ishtar, ISKtar]
Beta Reactor Control: Shield Power Relay I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Drone Navigation Computer II
Drone Navigation Computer II

Drone Link Augmentor II
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Prototype Cloaking Device I /OFFLINE

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Ogre II x5
Wasp II x5
Vespa EC-600 x5


Variations on this boat can be found all over the north and northwest portion of the galaxy throughout Guristas and Serpentis space. It's the boat that the Goons tell their newer members to use for their mission- and scannable site-running purposes and is almost fiendishly good at it. Start with a very very basic shield tank: one Shield Power Relay in the low, two shield recharge rigs, and two Large Shield Extenders. The native shield resist of the Ishtar against kinetic damage is 85% before any bonuses at all, 60% against thermal. That gives this boat a 223 DPS tank against blasters and rails and even higher against Guristas kinetic missiles, mated to a quite small (217m) signature radius and high speed (about 1250m/s).

The basic idea: warp into the site or mission of choice and start up the afterburner. Keep a respectable distance from (a) the rats, and (b) the site warp-in. The combination is all the tank you need: nothing is going to be able to keep up with you long enough to be an issue. Then you start applying your own DPS.

That usually comes in the form of five tech2 Wasp heavy drones (faction or 'Integrated' if you don't have the skills for T2) which do upward of 750 DPS. Normally, heavy drones are ridiculously slow, but the Ishtar includes a substantial bonus to heavy drone speed which you can supplement with a pair of Drone Navigation Computers. End result? Wasps that fly at 2700m/s, easily sufficient to catch any rat in the game and apply their full damage. A single Drone Link Augmentor means that your striking distance will equal that of all but the most long range Guristas cruise missile throwers. Against them, just use your afterburner to close range a little bit.

That said, this ship has another name, the AFKtar. The reason is the obvious one: with drones set aggressive and your Ishtar orbiting the beacon at 50km or so, the drones will do all the work without much if any intervention from you. The drones themselves have a 125m signature, so rat battleships should remain focused on you and any cruisers that do decide to shoot the drones are not going to last long to do any real harm. In the unlikely event you return to the keyboard to a damaged drone or two, that's what the high slot reppers are for. The off-line cloak is included for systems without stations. If needed, just off-line the AB and on-line the cloak, or warp to a convenient mobile depot first and use its refitting service to do the same thing.

Against Serpentis rats, you can use Ogres. You sacrifice a little bit of speed (about 2400m/s) but pick up pretty significant DPS (up to 830).

A pair of these things dual-boxed and working in tandem will make mincemeat of virtually any site in the northern or northwestern part of space. Only the most difficult structure-based sites will require more DPS and/or tank than two of these ships provide.

The advantages of the ISKtar are somewhat limited to the north and northwest, though since they rely pretty heavily on the Ishtar's native kinetic and thermal resistances. The ship has a 0% EM resist so against Blood and Sansha, you'll have to do something else. The 50% base Angel resistance isn't too bad and Beserkers start reasonably fast. As a result, you can trade out one of the Drone Navigation Computers for an active explosive shield resistance module if you want to try this boat in the southeast part of New Eden.

If something hostile warps into your site, you're already starting 50km off the beacon. Use the AB speed to align off as you recall your drones and you'll be long gone before anything has a prayer of catching you. More often, though, Goons use the complete dearth of traffic through their space to rat in these far from the eyes of non-Goons...

Rat safe!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

10 comments:

  1. But but but...what you say cannot be. Everyone on the forums says that null sec is far more dangerous than high sec, and high sec income must be nerfed because it is risk free, and everyone in null must always be ever watchful, and deserve every penny they make because of the inherent constant risk they face.

    I don't understand. You make it sound that null sec deep within the blue blanket is more safe than running missions out of the SoE mission hubs in high sec. That can't be right.

    ReplyDelete
    Replies
    1. Blue Null Sec is definitely safer than high sec, IMO. People get ganked in high sec all the time, and then if you have a corporation you belong to and you have enough members, you can count on war decs ruining your experience in Eve.

      Null sec is only more dangerous than high sec, because Concord won't save you if someone else attacks you. Once you learn how to fly,scout, and generally live in Null Sec you'll understand how it is truly safer with only a few precautions/modifications to your daily routine.

      Just my two cents though.

      Delete
  2. Yeahh.. good luck with heavy drones and large sites that has a lot of frigate/cruiser hulls. This aggro mechanic change was a big nerf in the ass for drone users. Given, you can't afk as much, but the tedious work of keeping drones alive if you fly more than 1 account is not worth it.

    ReplyDelete
  3. Newbie question - Why not the same fit with T2 sentries and Omni Tracking Links? In fact with the Ishtar bonus to Sentry Drone Optimal and Tracking speed, perhaps just fit one Omni tracking link and have another slot free for resist hole against Angel/Blood/Sansha.

    ReplyDelete
    Replies
    1. Because, if you're in null and someone warps in, you can't recover your drones, as sentries can't move... So if you're orbiting a beacon at 50km out, and someone jumps through the gate to gank you, you either try to take them down, and probably lose your ship and drones. Or, warp off, and lose your drones only.

      Jita price at the moment for Warden II's is about 1.2 mil.

      1.2 x 5 = 6 mil in lost drones.

      If that happens to you a lot, then it's going to cut into your profits a fair amount.

      Also, you're probably likely to be doing more damage with the heavies than the sentries.

      This fit is all about keeping everything moving fast. Sentry fits tend to involve a battleship sitting stationary, with enough tank and eHPs and self-rep to negate any and all of the rats incoming damage.

      This Ishtar has neither of these qualities, instead focusing on making heavy drones travel at speeds that most medium drones would be envious of.

      Delete
  4. "... will make mincemeat of virtually any site in the northern or northwestern part of space..." followed by "The advantages of the ISKtar are somewhat limited to the north and northwest...". Was that a mistake or I just don't understand what it means?

    ReplyDelete
    Replies
    1. The latter, I'm guessing you're not a native speaker. Probably you're reading it as "limited in", meaning that in the north and northwest the advantages are limited? Here "limited to" means that the north and northwest are limits outside of which the ship will be less effective.

      Delete
    2. No, basically they're saying the same thing. The fit is optimized against Serpentis and Guristas rats (populating the north and northwest), taking advantage of the Ishtar's T2 resists, but its tank is much weaker against Angels, and it's tinfoil against Sanshas and Blood Raiders.

      Delete
  5. I usually have two or three of these things running in dek pullng in 20 mil/tick while my main is on a drone assist domi or siege bomber fleet in curse. I can literally go pinch a loaf, make a sandwich, and watch a movie and pay minimal attention to all four accounts. This is of course not broken at all.

    ReplyDelete
  6. a couple comments:
    -the most prevalent fit has an omni over one of the DNCs. tends to work better for anoms
    -there certainly isn't a dearth of traffic through goonspace. the interceptor changes have made it so it's necessary to have an intel network and attention paid to it to stay alive in these ships. maybe a fotw: "invincible" test malediction would be appropriate?

    ReplyDelete

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