Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, January 30, 2014

Fit of the Week: Widow

I feel like doing something goofy and a little one-off this week. How about this?

[Widow, Cowardly Lion]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Gist A-Type 100MN Afterburner
Large Shield Extender II
EM Ward Field II
Large Micro Jump Drive
Thon's Modified ECM Multispectral Jammer
Sensor Booster II, Targeting Range Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Caldari Navy Cloaking Device
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Covert Jump Portal Generator I

Large Bay Loading Accelerator II
Large Core Defense Field Extender II

Hornet EC-300 x5
Warden II x2


Black ops gangs are becoming more and more popular in New Eden these days, usually intended to hunt the growing number of null-sec renters the large coalitions have put in place to fund their space empires. Renters tend to be a pretty paranoid lot, but if you can lull them into a false sense of security with "only one guy in Local", if that one guy is a bomber carrying a covert cyno, a gang is not very far away. With the buff last year of blops bridge ranges, these ships now have equivalent bridge range to a titan and can quickly introduce a good size fleet into a target system, particularly if you have good coordination between the elements.

The recently-introduced Micro Jump Drive is now considered a required fit on all blops ships, sometimes even replacing any other prop mod. Still, sooner or later you may have to go through a gate and black ops ships can do a unique trick when fitted with an afterburner: jump through a gate, activate the AB and cloak (or the opposite, if your hands are quick), and you'll very quickly accelerate to warp speed while cloaked. Decloak as the AB cycle ends and you'll instantly warp off. Similar to the "MWD cloak" trick, the blops can only do this trick effectively when cloaked. The A-type AB is remarkably cheap and brings the Widow's speed up to very nearly MWD levels while cloaked though of course at the end of the cycle the AB will shut down. As a result, you have to practice with it to use the extra cloaked speed effectively.

The Caldari Navy cloak is a good mix of reduced speed penalty and low price but with a somewhat higher re-lock delay over a straight T2 cloak. For me, the higher speed (which I use all the time) is worth the longer delay (which rarely affects me when "bridging on someone"). Because of its good CPU, the Widow is usually the requested ship for a "return bridge" to get a hunting group back to their staging system. As a result, the Covert Jump Portal is carried to generate that return trip.

DPS is provided by T2 cruise missile launchers, and you can use whatever damage type you like to maximize it. Typically, you'll load the opposite damage type of the ratters you'll be hunting. If hunting Guristas ratters, for instance, fire EM damage (since the ratters will be tanking for kinetic/thermal). If hunting Blood ratters, fire explosive (since the ratters will be tanking EM/thermal). The Widow also receives a new entertaining bonus: that for Rapid Heavy Missile Launchers. The upside is somewhat increased DPS; the downside is greatly reduced range. For the moment, I've been sticking with CMLs on mine.

The number of jammers on a Widow is a subject of some debate; I prefer just one on mine, but I did spring for (somewhat budget) officer jammer. In my experience, you're usually bridging on a small number of targets -- often just one -- and overdoing it on jammers isn't really necessary. If I know for a fact what kind of target I'll be going after, I might pull the LSE or one of the Invuls for a second jammer specifically for that target. Most often though, the single multispectral jammer is plenty. The Widow's jammer bonus is actually somewhat poor resulting in an overheated jam strength of around 10 for pretty much any jammer you fit. It's primarily intended to be defensive, to clear away any scrams that land on you. The jam drones are for the same reason.

A more or less standard tank completes the fit.

The fun bit about using a Widow over other types of blops is that it's quite good in terms of escape and evasion. Align time is under ten seconds after landing and if you choose to, you can almost immediately MJD off the target. The Sebo will ensure you retain your lock on it, your cruise missiles can easily hit the target at that range (the main reason I haven't changed out for RHMLs), and you can even drop a couple of sentry drones to increase DPS. Only the Sin is more effective at this cowardly technique though of course you'll need someone to keep the target tackled. That, of course, is what the recons, bombers, or Stratios that came through the bridge are for. ;-)

As a result, despite the Widow being a very expensive investment, it's also a much less risky proposition than most of the other blops, yet still retains a lot of utility. And of course, it looks bad-ass.

Bridge is up, go go go!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

6 comments:

  1. No no no, you're doing it wrong!
    This is how you use a Widow: http://youtu.be/iZyBuT9RmIU

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  2. Yes! FOTW is back! Missed it...

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  3. lol, the costs of the faction mods hurt my eyes xD
    I try the exact opposite ... I fly cheap ships to beat the expensive once.
    Anyway, a interesting but expensive loadout, and the AB trick is nice too.

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  4. I think this is your first FOTW to include officer modules. Clearly Dinsdale is right about 0.0 being the land of milk and honey where ISK rains from the skies. ;)

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  5. A bomber will do as much or more DPS as a BLOP BS on a drop, and it costs less. And aligns faster. And warps cloaked. Pretty much the only thing a bomber shouldn't be doing is lighting the covert cyno to bring in the BLOP fleet, that's what recons are for.

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  6. It should be noted that widow has abysmal lock time, so if you want to fly this is organized blops BS gank gangs you'll be very dissapointed when the redeemers volley everything before you get a lock.

    Additionally, blops gangs are commonly armor tanked with Sins as RR support, so shield widows don't have much synergy with that.

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