Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Saturday, January 4, 2014

POTW: KSP, as designed by CCP

There are dozens and dozens of mods for Kerbal Space Program, including this one which apparently shows what KSP would look like if CCP designed it:

I kid, I kid...  ;-)

In other news, I'm going to bow to the inevitable and add KSP to the topics I'm gonna blog about here from time to time. This is particularly relevant because the devs are exploring ways to make the game multi-player...


  1. Brilliant! Glad you are enjoying the game enough to blog about it. I tend to buy additional copies whenever it goes on sale and gift them to my friends who may be interested. It's that good. Also taking a moment to celebrate being "clean" of eve online for a year tomorrow night. Though I still indulge in reading your posts and any news of nullsec.

    1. This is a gloriously hilarious thing to keep track of. I'll be clean of EVE myself on march 2014.

  2. Kernel space program like eve, mine craft etc is one of those incredible games you find yourself wanting to tell your exploits to everyone. "so I inadvertently stranded jebidiah on the mun........"

  3. One desperately needed CCP mod would flip the way zoom works with the mousewheel, and make the interface pan with the right button...

    After playing KSP for a while, switching to EVE can be frustrating this way (and vice versa)

  4. Perfect. I love KSP :)
    As for this mod You are showing: Mechanical Jebediah is for kids (autopilot part). Real Man use vanilla KSP (unless mod adds something that is not already in the game like kethane for diffrent kind of expierience). Ofc mechjeb has its merits when you try to do something very big, like launching dozens of missions in short time, etc... it helps with automating things that are otherwise tedious when playing with repeated missions.

  5. Glad to see you are getting your feet wet with Kerbal. The Multiplayer prospect sounds exciting. I look forward to your Kerbal blogs and also would love to know which mods you use. I use Kethane and Mechjeb.

  6. Must not flame about mechjeb, must not flame about mechjeb ...

  7. No no no.. the ridiculous learning curve is not nearly as bad as Eve's

  8. I'm having a lot of fun with vanilla KSP. Granted, I haven't even bothered to do any math yet. I've mostly been blowing up variously silly rockets to figure out how everything works, and daring myself to get the little Kerbals to survive increasingly hairy catastrophes. I love the "oh no!" expressions on their silly little faces as everything flies apart.

    Planetary orbit is next. Whee!


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