Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Tuesday, February 11, 2014

Beat the clock

Just a quickie... kind of an appendix to a longer post I'll be publishing later today.

One of the things that constantly amazes me about EVE is the fact that you can play this game for many years, as I have, and still never know more than a fraction of the mechanics, user interfaces, or structures that populate the game. I occasionally joke with my alliance mates that I keep a stopwatch that I reset every time I learn something new about EVE, and rarely does this stopwatch go more than a few days without needing to be reset.

I won't tell you what the most recent thing I learned that "reset the clock" was, mostly because I want to avoid people cackling and saying "You didn't know that?" at me. But I'm sure all of them have their own clocks too, and are constantly having to learn new things about the game to prevent them from being embarrassed about things they don't know too. ;-)

And often, these things we do not know about the game are things that can endanger our ships, our revenue, our corp, or our alliance. And it only happens because someone else knows something about the game that we do not know. As it stands now, that's just the way the game is. I'll have more to say about that in the longer post.

In the meantime, anyone want to share any particular thing you learned about the game that "reset the clock" for you?

43 comments:

  1. Come on, Tell us!!! :P

    I think for a lot of people its that EWAR Drone range skill. Lotta people feeling really dumb after they find out about that one. They should really rename it because it has almost nothing to do with EWAR

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  2. After playing for 4 1/2 years, your 'Overheating' guide was an eye opener for me, specifically the placement of modules relative to one another. Spent about two hours adjusting a mountain of PvP ships! Digging your blog/guides, it's become daily reading material.

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  3. Well, this is really embarrassing ... I always traveled by "warp to 0" then "jump". I knew that I could queue up the jump so I would "warp to 0" then hit "jump" several times just in case I forgot it and simply lingered at the gate from the "warp to zero". NOW I know that I can skip the "warp to 0" entirely and that the "jump" doesn't take me to 15 km, slow boat me in, then jump. Almost 2 years of playing and I learn this.

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    Replies
    1. It didn't do that before, unless I'm mistaken. Jump wouldn't work cause you weren't on grid with the gate, I thought was the way it used to work.
      -Bantara

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  4. took me a while to figure out how to put my alt CEO of my corp...

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  5. Something I realized just today. I say "realized", not "learned", because I knew the mechanics for years now, I just never put two an two together.

    (Especially if you do not own a supercapital) think about moving supercapitals. You can't dock in supers, so obviously you can't go station to station. I don't have the skills to fly a supercap, nor have I ever been on a supercap op. The closest to the experience I know is flying a jump freighter.

    When supplying your POSes with fuel and reactant moongoo, it is sometimes necessary to jump to a system with no stations in it. This means you have to break your complete invulnerability, if even for a brief moment. The standard procedure for doing this is to cyno in at a safespot far away from any gates or celestials. Then as soon as the JF jumps in, the cyno character uses webs to get the JF in warp almost instantly.

    Done properly, there is maybe 10 seconds from lighting the cyno to the JF being in warp. Nobody can possibly notice the cyno, warp to it, complete the warp, and tackle the JF in that time. (And before someone calls me on that, you use a different safespot every time so there isn't someone waiting for you cloaked.)

    I've always imagined this is how supercap movement is done: jump in, get webbed to warp, wait in a safe tower until you're at jump cap again.

    Today I realized you can't do that. Supercaps are immune to all ewar. That includes friendly webs.

    I suddenly gained much greater respect towards supercap pilots.

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  6. We do this in CAS chat really often, Ripard. It works wonderfully as a way to let new players know that "everyone's been there" with the sheer amount of information that is out there about Eve and how it can affect your game, builds community and (yes) inevitably leads to someone saying, "Wait, what?" and learning something in the process.
    Some of mine over the last 6 years plus:
    * The compare button--it exists.
    * You can zoom in on a ship and get an idea of how it might be fit.
    * You can zoom OUT from your ship and actually see other ships on the field. (Please don't ask how long I was PvPing in Syndicate before I realized this. Please.)
    * You can set a destination and follow the path manually without using Autopilot.
    * You can use the in-game map to see where your fleet members are in space.

    Embrace the embarrassment. You honestly never know where the holes are in your own knowledge, or that of the people around you. Speaking up means you have more chances to cover the gaps.

    ~Boiglio

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    1. "* You can use the in-game map to see where your fleet members are in space."

      /me facepalms

      Clock reset.

      Delete
    2. Maybe two/three months ago for me - you can right-click on the first little square box in the autopilot list and get the "warp to / dock / jump" menu. So you don't have to keep going to the overview, finding the next gate there (which may be scrolled offscreen), and right click on that. Which then means I don't really need my "Travel" overview setting anymore (gates and stations).

      Also - you can make a contract from the Assets window without being there (have to be in region though). Nice if you take delivery in Jita but don't want to fly there yourself.

      Delete
    3. I thought you could create contracts from Assets outside your region, but you couldn't accept item exchanges from outside it... and I know you can remotely complete courier contracts from the next region over, or I'd have to move my logistics contract alt a lot more often.

      My TIL moment from last night: T2 remote reps have a shorter time than meta ones.

      Delete
    4. Does the in game map actually show where they are these days? It used to show an icon claiming to be your fleet mates, but it rarely if ever correlated to where they actually were in-game.

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    5. You can right-click on the first name in the Autopilot display (i.e.: the "Dodixie" in Dodixie < Coriault < Sinq Liaison") and you'll be able to select "Jump" for a star gate (but sadly no "Dock" for a station yet).

      Then when you collapse the autopilot panel (so that you don't see the little dots) you can just right-click the name of the next system to select "Jump".

      Delete
    6. actually you don't have to be in the region, you can do it from anywhere. I do this all the time to trade items between my toons while I'm in a WH. Reset your clock.

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    7. To whoever was discussing remotely contracting items, being in the region is necessary to accept public contracts, but not private ones. I'm not sure about creating public contracts, but I don't think there is a restriction.

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  7. I don't see why people should regale you with their tales of "Wait, it works like that?!" if you refuse to do likewise. Embarrassment is a two-way street fraught with many perils and unwanted casual hook-ups with men who used to be ladies. Actually, I have no idea where I was going with that.

    The most glaring "Ooops" moment for me was learning that a temporary, 4 hour activation could be done so as to buy and activate a PLEX ingame. Had no idea about that and so went through a couple lapses of ¿enrollment? where I couldn't pay the usual way. Then I read on your blog or Twitter or something you've written that it could be done and then promptly activated a 6-pack of beer to help ease the shame.

    Or something like that.

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    Replies
    1. !!!!

      Clock reset.

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    2. Yeah. It's almost like Ripard is cynically farming up stories of "I never knew I could do that" in order to make a CSM presentation to CCP about the state of the UI and game rules.

      Delete
    3. I wouldn't do that! Would I do that?

      OK, yeah, I might do that.

      But I wouldn't be cynical about it. ;-)

      Delete
  8. I blew a number of peoples' minds tonight on a newbie training op when I told people how to show moon brackets in space (alt+shift+x)

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    Replies
    1. I remap most of my hotkeys every time I install EVE to make them more user-friendly, or even to access functions that don't have a default hotkey set. (Did you know you can bind "undock" to a hotkey?) So I usually answer questions "what do I click to do X" with "whatever you have it bound to, I don't know what the default hotkey is".

      You would be surprised by the number of people who respond, "wait, you can rebind hotkeys in EVE?"

      Delete
    2. Yup, it should be a standard newbie induction procedure for every corp: "Go through the Shortcuts window and read to me each of the unique functions you can bind to keyboard shortcuts."

      Drones attack, drones return, tag 1,2,3 or tag A,B,C (yes, there's a keyboard shortcut that you can press that will assign three tags in rotation).

      Delete
  9. Its been a while for me. I had a small crash course regarding sov, ihubs, stations and such last month when a corpmate of mine asked about something or another in null regarding stations and different mechanics needing different things installed, and what it takes to actually install manufacturing slots i think it was.

    Keep in mind, for a long while I've done pretty much all of my industrial stuff in highsec, so this was new to me. CCP needs to make manufacturing in nullsec less of a pain in the ass for everyone across the board.

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    Replies
    1. Trust me, as someone who managed a medium-sized alliance sovereignty for over a year, the more you know about sov and outpost upgrades, the more you realize you don't understand sov and outpost upgrades. More than exact documented science, these things are arcane incantations and daemonic pacts that are passed by word of mouth from generation to generation of sov managing witch doctors.

      Delete
    2. Yup, exactly what Abdiel Kavash said. Right from the first POS: "You have to have access to the corp wallet, factory manager and factory renter roles to be able to start a ME research job? Why?"

      Delete
    3. You can't trade drugs on WTS contracts, but you can trade them on WTB contracts. That's my clock reset for today.

      Delete
  10. Only recently did I learn you could drag ship fittings into the quickbar and it'd populate the entire thing. It was a Moses came down from the mountain moment for me.

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  11. Thanks to your begginer guides, and I'm a five-years old player, I learned that you could open bookmarks folders into a separate window in the interface for quick acces to certain bookmarks in space.

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  12. Open you inventory in station. Right click on the headers (name,amount, size, volume etc) select "Meta level". Congrats you can now sort your junk by Meta level. Playing for a while and this blew my mind.

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    Replies
    1. Then shift-click a container and it opens in a new window so you can drag the Meta 4 stuff to "Special Reserve" then drag everything else to "Junk to reprocess" :)

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    2. Well just reset my clock

      Delete
    3. Er, yeah. I'm afraid this one reset my clock as well...

      Delete
  13. Honestly, the only thing that keeps me coming back for more in this hateful, terrible game is that there is always something new to learn. Nothing challenges me like EvE. The day I feel like I've learned/done everything is the day I quit.

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  14. Ctrl + Left Click to lock targets from the overview. Ctrl + Shift + Left Click to unlock targets from the overview. Took me a long time to unlock that secret.

    And I have no idea when they did it but now when you set a destination, the next hop is automatically selected on your overview.

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    Replies
    1. I believe they did it in Rubicon 1.1 patch.

      As for me, i have recently discovered that you can set passive/aggressive mode and focus fire for drones via that small square icon on the left corner of the drone window. They now always shoot the same target. Miracle!

      Delete
  15. What do you mean you can split stacks of items in your inventory?

    Why would I ever need to use Precision Heavy Missiles? Ohhhh that's why? Face meet palm.

    I hate this game! :)

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  16. You can split stacks of stuff in your inventory? Who knew? Not me.

    Why do I need to used precision heavy missiles when Fury's work just fine? Oh crap that's why...face meet palm.

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  17. I'll bet you an old combat-fit Worm against the trash ship of your choice that if you reveal what you didn't know, the number of people who cackle at you will be outnumbered in comments by the people who also didn't know what you just found out.

    I'll also confess something that some vets may find incredibly stupid of me: until today, I was under the impression that if you were in a gated deadspace pocket (a sub-battleship faction war plex, mission complex, combat anomaly, what have you), you could light a cyno just fine, but anyone trying to jump to it would land outside the in-gate.

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  18. I reset the clock probably 20 times yesterday. Here's what I remember:

    Dragging ships from the hanger into "space" makes them active.

    Attempting warp from within a DIC's bubble will no longer give it aggression. Seriously, why is there no rage over this?

    BNI doesn't have a Brutix Navy Issue doctrine.

    It is possible for a normally fit Moros to solo an Atron.

    Ctrl + Shift + LClick.

    Dragging fittings into the market quickbar.

    Selling bookmarks is a thing.

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  19. Draging drones from the interface into space,... saw in a PVP video the other day \o/ no more right click > Launch Drones

    Speaking of Warp to 0, I didn't quite understand why someone would make a BM on the station and not the docking ring till I started mining in null... This has saved me countless times now. Warp Squad to 0 on BM not station overview!

    Pa

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    Replies
    1. And you can drag them back or press Shift+R to recall them (with default keybindings).

      Delete
  20. Shift click to overheat mods.

    You can turn off mods from the target lock icon. So if you have two webs on two targets and want to turn off your web from a specific target, you can just click on the web icon on the target lock to turn it off. Easier than trying to follow the hairline icon to the mod.

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  21. I found out yesterday that you can warp from gate to gate. I was very happy, as MWD'ing took forever.

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  22. I just learned so much about EVE it's not even funny; and I subscribed in 2005.

    -PK

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