Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, February 20, 2014

Fit of the Week: Roaming Lachesis

As much as I love recons, you'd think I would have done a FOTW Lach by now...

[Lachesis, Roamer]
Damage Control II
Nanofiber Internal Structure II
Beta Reactor Control: Capacitor Power Relay I

Experimental 10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Domination Warp Scrambler
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Unstable Power Fluctuator I
Cynosural Field Generator I

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Hobgoblin II x3
Hornet EC-300 x5

This is another "straight out of Ripard's hangar" fit, something I've been flying myself for a good long while. But it's still a fit that's evolved through a number of adjustments and tweaks, learning from the practical problems with roaming in this rather specialized little boat.

Let's start with tank. After the de rigueur DC, that consists of an Invul, three LSEs, a CDFE, and an Anti-EM rig to close the ship's EM hole. At one time, I used double Anti-EM rigs on this ship but laser boats are becoming somewhat less popular in EVE these days particularly in the small- and medium-gang roams. You're seeing a lot more use of sentries, missiles, and railguns. Since these damage systems do kinetic and thermal damage to which Gallente ships are generally well-tanked, I changed out one of the resist rigs for additional buffer. Buffer is important on a Lach because the enemy FC will be seeking to volley you off the field. In Rote, we saw examples of a number of two LSE Lachs shot down in a single Tornado volley by a relatively small number of those ships and as a result shifted to the three LSE comp which is much sturdier. The price to be paid is reduced tackle capability...

Typically, I use a single high-end faction point and a single high-end faction scram on mine. The scram is most useful in low-sec and gate-crashing situations where you're trying to get a cheap gank or two. Double point is a much more useful fit if you know the gang composition you're going to be working with relies on longer-range DPS such as Ishtars, rail ships, or Cerbs. Your range with the RF point is 60km, which is a little bit dangerous in today's EVE meta, but a good booster pilot will push you up close to or above 80km which is safer. Unlike what I've shown above, remember to space your tackle mods in your mids in between the LSEs so that you can overheat them longer. Overheated, an RF point is good for around 95km tackle range.

I've found from long experience that Lachs tend to be just slightly pokey and like all recons, they have a pretty serious capacitor problem. I used to go with a PDS in the last low slot but finally gave up and switched to a Capacitor Power Relay instead. The Beta version is generally cheaper than its T2 counterpart. The single nano pushes your speed above 2100m/s before heat which helps your ability to skirmish and gives you an align speed under five seconds with links.

The high slots have undergone the most changes over the years.

For the longest time, I was using a HML fit, but the recent changes to RLMLs make fitting them to nearly any missile-capable recon a no-brainer, most particularly the Lachesis. Three overheated RLMLs plus three attack drones give you about 200 DPS versus a tackle frigate. Add in a defensive neut and most single ships that have you tackled will reconsider their options pretty damn quick. You can increase to five attack drones if you like, but I like having a full flight of EC drones along instead to give you an alternative option.

A cyno is considered a "must have" on roaming recons these days, even though you'll rarely or never have to light it. But capital escalations are becoming the norm rather than the exception so don't neglect to fit the thing and carry fuel.

The Lach is one of the last of the old-time skirmish ships. Stay well behind your fleet's lines using your own fleet as a screen. If your fleet is skirmishing, then you'll stay even with your logistics ship. If your fleet is close-range, then hang back behind your logistics ship. In this position you'll be somewhat vulnerable to flanking tacklers so keep a close eye on your Overview! I find it useful to sort by range. Anything that comes within 40km of you should be regarded as a mortal threat and engaged with RLMLs. If you are double-point fit, if something gets closer than 30km to you and your fleet doesn't deal with it immediately, unless you have orders from your FC to the contrary, warp off and come back in at range. Like all recons, your primary defense is mobility.

A Lach fit this way CAN withstand a pretty good amount of punishment, particularly for a non-T3 cruiser. With a Shield Harmonizing link you've got 72k EHP. And you're a reasonably good rep target with an average resist in the high 60s or low 70s. Still, smart FCs will instruct their recons to preserve their mobility. Take a rep cycle or two if you must, but use it to break tackle or just warp off. A lot of today's fleets will throw away a lot of ships to take down a shiny recon.


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.


  1. This lach has no capacitor. You can literally mwd for less than 2 minutes, if you have your invuln and point on.

    You can fit either a cap booster, or large cap battery. You should also drop the RLM for a medium smartbomb and neuts. Also maybe a core probe launcher if you roam via wormhole. Once you have a battery or cap booster, you drop the CPR for either a 2nd nano or lowslot eccm.

    1. If you need to burn for more than 1 minute in a Lachesis, your gang is doing it wrong.

    2. Yes why would a skirmish gang have to burn for more than a minute? Skirmish gangs are known for not moving more than 100km, and I dont know why would ever need to burn more than that.

      Are you serious? Ive had fights with 500km wreck fields, and thats not including the pre fight maneuvering and isolation

    3. And a cap sensitive Recon Should be warping off and warping back if a fight moves that far.

  2. So basically you want to give up whatever you have tackled every minute or so, and have to deal with avoiding bubbles on your return

    Sounds like a good plan


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