I can't do any pirate ship fittings for a while since they're all being rebalanced for summer. But I feel like doing a non-Empire faction ship. I've already done a Stratios, so let's do an Astero fit...
Damage Control II
Coreli A-Type Small Armor Repairer
Coreli B-Type Small Armor Repairer
Drone Damage Amplifier II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II, Navy Cap Booster 200
Covert Ops Cloaking Device II
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Small Anti-Explosive Pump I
Small Auxiliary Nano Pump II
Small Ancillary Current Router II
Hobgoblin II x5
Hornet EC-300 x5
Hobgoblin II x5
This is obviously a behind-enemy-lines hunter, but heavily enhanced for solo PvP against enemy frigates and cruisers you may encounter. Your DPS is about 150, about 80% of it coming from your drones. Decloak, wait out your six second lock timer as you launch your drones, then use your fast frigate lock time and hope the target doesn't get away in between. An entertaining tactic to prevent that is to start your cloaked attack about 10km off the target. Hit approach, decloak, then as quickly as you can cycle your MWD for a single cycle. You'll quickly accelerate toward the target and give him a hard bump. Start your orbit as you bounce off making sure the MWD is "red" so you don't overshoot by too much. Even a bump from a frigate will usually knock most targets slightly out of alignment and give you a few seconds to get the target locked.
The Astero itself is an 80 million ISK ship as I write this, so protecting it heavily is in your best interests. A pair of dead-space reppers is about 37 million ISK for the pair; the rigs that will let you fit them and use them efficiently adds about another 18 million. So, this is about a 150 million ISK ship out the door but in exchange you'll be able to self-rep about 150 DPS before heat and boosters. Add a Standard Exile to bump this to 180, then overheat the A-type repper to push it past 200. That combined with the ship's small sig will allow you take an enormous amount of punishment. To that you can add an off-grid link ship if you care to.
By increasing the ship's survivability, you're dramatically increasing your chances of bringing the ship home... and therefore not needing a replacement. Your buffer tank is about 4800 EHP in this fitting with decent resists. That's quite good for an active rep T1 frigate.
The rest of the fit obviously focuses on getting that tackle: scram, web, and a cap booster to keep your tackle mods and reppers running under neut pressure. I recommend Cap Booster 200 charges because your total cap is only 435. That means using a 400 will probably end up being a waste. Keep your scram over-heated and if you're looking for a place to spend even more ISK on this fit, that's the place: a dead-space scram will further increase your survivability.
There's a lot of tricky fitting choices associated with this ship because it's relatively so low on grid. As a result, if you use an Engineering implant or perhaps a CA-1/CA-2 set, you may be able to tweak this fit here and there, either to use dual A-Type reppers, avoid the need for the T2 ACR, or downshift to a Gatling Pulse Laser since your gun DPS isn't all that impressive. You might even want to use an afterburner instead of a MWD though I much prefer the latter when behind enemy lines for gate camp avoidance. But you can tweak this fit to be more to your liking. As you tweak, I do recommend you leave at least the dead-space reppers in place. They really do make a big difference.
Finally, for a drone load-out, I recommend one set of attack drones, one set of EC drones... and one spare set of attack drones. You're fast, cloaky, and slippery. If an attack isn't going your away, abandon your first set of drones, GTFO, and live to attack a softer target.
All Fits of the Week are intended as general guidelines only. You
may not have the skills needed for this exact fit. If you do not, feel
free to adjust the fit to suit to meet your skills, including using meta
3 guns and "best named" defenses and e-war. Ships can also be adjusted
to use faction or dead-space modules depending on the budget of the
pilot flying it. Each FOTW is intended as a general guide to introduce
you to concepts that will help you fit and to fly that particular type
of ship more aggressively and well.