Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, May 8, 2014

Fit of the Week: Rail Moa

The FOTW dice roll came up Caldari this week, so in honor of its pending beautification next month, let's revisit the Moa:

[Moa, Rail at Fate]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I

Hobgoblin II x3

I last did a Moa FOTW about 18 months ago and it still remains my favorite Caldari cruiser, edging out the Caracal. In the intervening time, there's been a major buff to railguns. You guys know I love blasters but the rail buff has resulted in blasters being more of a specialized weapon system tied to specific fleets or doctrines, particularly for medium ships. In seven out of ten cases, rails instead of blasters is now the correct way to go and this is definitely true for the Moa.

The main reason is the ship's speed, which is still sub-par for a cruiser-class hull at around 1500m/s before overheating. This is slower than a heavily armor-tanked Omen, for Heaven's sake. Those shield generators must be heavy! Tying short-range blasters to a slower-than-average hull was always a compromise choice, made because the alternatives were worse. They're not any more.

A full set of 200mm rails gives this ship around 425 DPS out to point range which is quite respectable for a cruiser. It also gives you the option of striking at 50+km with Spike ammo for about half that much damage. I carry four types of ammo in mine: faction antimatter and Spike of course, but also faction uranium and Javelin ammo. Uranium ammo gives you roughly 22+15km range, which is quite useful for skirmishing! Javelin is your close range ammo.(1) The latter gives you a nice tracking bonus and increased DPS, all but overriding blasters for 450+ DPS. Don't be afraid to switch around! It only takes five seconds.

Most of those figures include drone DPS and Hobs are still advisable for this ship given its speed and usual combat range.

Tank is slightly strengthened over the blaster version by freeing up another rig slot. I continue to promote the use of a single Anti-EM rig to close this ship's vulnerability to laser damage. That leaves you with a thick, resistant shield tank and 40k EHP. Overheat your Invul and you're near best-of-class for a cruiser size hull for tank! As always, spread your active mid slots around a bit to aid overheating. The correct order for fitting is MWD-LSE-invul-LSE-point. If your fleet is tackle light, swap the invul and point.

Moas are a particularly fine semi-bait ship for skirmishing shield fleets. As you close with your enemies, have your Moas go in first with any Thoraxes, Vexors, Ruptures, or whatever lagging behind. An inexperienced enemy FC will primary your Moas. If you have a Scythe in your fleet (and you should), the Moa will stand up for a good long while as your higher DPS ships go to work. These ships can then close once the enemy fleet is committed.

One each of a Drop and Frentix booster is a good choice for this ship. The former increases tracking, the latter range. Pop the one that seems most needful to you depending on the fight that you get into and the opponents you're facing. Like nearly all cruisers, the Moa's biggest disadvantage is its capacitor which will quickly run out in a running gunfight. You can increase its recharge very slightly with a Mindflood booster or the appropriate implants.

Commence firing!

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.  

(1) And it should be renamed to eliminate confusion with Javelin missiles.


  1. Thank you for the fit, I'll just leave this here for you.

  2. Jester can I drop the AV2 for a web, to use on frigs who get close to me to try and get erm off so I can kite more? or is that something only to be tried on a commerant?


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