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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, May 28, 2014

Fit of the Week: Tormentor

For various reasons, I feel like doing a Tormentor FOTW this week. Frigates were my first PvP ship and from time to time, I like to return to them in various forms, whether T1, interceptors, or AFs. My first actual PvP kill was in a Merlin but looking back at my most recent Merlin fit, I still like that one. So this is a ship that I flew against Brave Collective pilots:

[Tormentor, Brave Tormentor]

Small Armor Repairer II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S

Small Processor Overclocking Unit I
Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I

Hobgoblin II x2

This is a really entertaining fit. It starts from the fact that Tormentors don't have much of a reputation: they don't seem scary to most people. Hell, I'd be willing to bet a lot of players can't name the Tormentor when they try to name the six Amarrian T1 frigs. It's a pretty easy to dismiss little boat.

Except this easy to dismiss boat can put 200+ DPS out with overheated guns out to scram and web range, and it's wickedly fast for an Amarr ship and therefore perfectly adequate to apply that web and scram. 2900m/s before heat, 4150m/s after heat. If I'm in this ship and I want to catch you, chances are I'm going to catch you. So that's the core of this ship: a really unassuming little family car that suddenly screams into range of you, settles in at a nice approach and starts doing way more DPS than it has any right to.

But that's just where the fun starts.

Unlike most ships that can pour out that level of DPS, the Tormentor can also tank a surprising amount with a dual-rep fit. As you dip into low shields, start with the SAR overheated and you'll rep about 1/6th of your armor every four seconds or so. Then as your armor dips to about half, pulse the Ancillary Armor Repper, also overheated. Each cycle of that will add about another 1/4 of your armor every four seconds. The Tormentor also has pretty good structure for a frigate so you'll find yourself dipping into low armor, jumping back up to nearly full, dipping back to low armor, jumping back to full.

It's tremendously frustrating to whomever you're fighting, even as you're rapidly murdering them with your DPS.

Dive in, get tackle on a frigate, kill it and then -- and this is the important part! -- burn off on overheated MWD, get some range and rep back up. That's where the double Semiconductor rigs come into play. Shut down your AAR, reload it if you need to, and rely on the SAR to get you back to full armor. 30 seconds later, it will have done the job, you can be upwards of 100km off if you want and your cap will rapidly be back up to full and you can start in on round two whenever you like.

Brave liked to run frigate free-for-alls at the sun in Barleguet and I loved bringing this little boat out there. I could dip in wolf-like, kill one of the sickly little cripple ships not with the main group, kill the first ship that came in to try to help (usually a Condor which fell rapidly to my laser damage), then burn away, do a 50km orbit in whatever direction I liked in 20 or 30 seconds, then dive back in on another isolated ship. Rinse, repeat. It was an incredible amount of fun. But I always stayed on grid until the ship died 'cause why not? It's just a frigate.

You can replace one of the Semiconductors with an armor rig of some sort, but I do not: they slow you down. For me, the biggest strength of this ship is its ability to zip in and out of combat and choose its fights in a busy frigate brawl.

The ship is vulnerable to being blobbed, so be careful of that. And it responds very nicely to both Drop and Mindflood boosters, though you can just use Synth on each. Be careful when you've got something tackled to get off your MWD; you can outrun your gun's tracking very easily in this little boat. It's probably the most common mistake people make with laser-armed ships.

Against cruiser-size targets, change out for Conflag and do a pretty tight orbit off MWD. If you are attacked by drones, particularly Warriors, immediately take your web off the target, apply it to the closest drone and use Multifreq and your own Hobs to peel it off you. Then repeat that until the drones are cleared. Warriors are the weakness of this boat. If you get into trouble, open range in a wide fast spiral. The Warriors will try to come directly at you, tracing a more jagged course which usually allows you to outrun most of them as you pick them off one by one. In addition to Conflag and MF, carry Scorch as well. You can use it occasionally on approach or evasion.

Other than that, the little Tormentor is surprisingly hard to kill and lives up to its name nicely!

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.  


  1. Nice! I am one of those people who wouldn't have a clear idea in their head what a Tormentor does. Like all Amarr non-missile frigates I would very likely engage it solo without worrying too much.

    Turns out the thing is almost like an Amarr version of the Incursus.

  2. Im not sure that dual rep, mwd and lasers is the best idea when you have no cap booster

    1. Fit one up on Singularity and try it out. You'll be amazed how high your starting cap is and how fast it recharges with no cap booster. You need the web to ensure your DPS applies. And once you have something tackled, you shut the MWD down.


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