Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, January 26, 2011

Fit of the Week: Spider Tengu

[Tengu, Spider Tengu]
Capacitor Power Relay II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

10MN MicroWarpdrive II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II

Large S95a Partial Shield Transporter
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Interdiction Nullifier

I spent about six months living in a WH, with an alliance called Sturmgrenadier that, among other things, had a small wormhole team.  At the time, we lived permanently in a Class 2 with a static entrance to a Class 4.  If there were just a few people around -- four or so, say -- we'd go into the Class 4 and clear the sites.  If more people were on-line, we'd push deeper from the Class 4 to a Class 5 or even a Class 6, looking for a bigger challenge.

The bulk of our WH fleets were made up of the Tengu fit above, which was just a fantastic platform for taking on the Sleepers.  I submit it this week as a suggested fit for corps looking to take on mid-size incursions.

The more I read about the incursions, the more I think that successful incursion fleets are going to have to be 33% or more logistics ships.  The upgraded Sansha ships in these incursions are doing omni-damage, omni-tanking, and include a lot of special capabilities, including jamming.  If you go cheap on logi, one lucky jam or one unlucky client crash is going to flush your entire incursion fleet right down the toilet.  Much like the Sleepers, the upgraded Sansha missiles are putting out some really impressive alpha, so you really have to be ready for it.

But sometimes, finding dedicated logi pilots is tough...

The advantage of this Tengu is that it not only does great DPS (500+ in the hands of a good missile pilot with Scourge Furies), it distributes your logistics to every ship in the fleet.  If one or two of your fleet-mates have to leave or go to bed, it's not going to affect you all that much.  You don't need to wait for dedicated logi pilots.  If you only have a few pilots, everyone gets into this ship and off you go.  If you have a lot of pilots, it's also a ship that should scale upwards nicely to even the largest Incursion sites.  It's got enough of a buffer that it can hold its own for a bit while its fleet-mates get locked on and start repping.  And best of all, as long as your pilots have Caldari Engineering Systems V, it's cap-stable (with the MWD off).  Pick a central ship, everyone orbit that anchor point, and you're good to go out to this Tengu's 100km missile range.  If you have to move, move as a unit under MWD.

The major disadvantage is this ship's cost, of course.  It's not for the novice.  Those Caldari BCSs will run you about 250 million for the set, and the two Tech 2 CCCs will cost another 100 million.  That's on top of the cost of the hull and the subsystems, so the entire ship will probably set you back about 850 million ISK.  In high-sec, do not not not rep anyone you don't trust implicitly.  As the Interdiction Nullifier implies, though, this ship will best serve you in 0.0 incursions with corp- and alliance-mates close at hand in identical ships.  The combination of that and the MWD will get you out of Dodge if need be.  In high- or low-sec, the Intercalated Nanofibers subsystem and an Overdrive Injector II in the resulting open low slot would be better choices.

Fly safe against those Sansha, guys.

EDIT (26/Jan/2011):  PhineasAeroni on Twitter asked how I thought a less-expensive fit would fare.  I can think of a couple of ways to make this fit less expensive without hurting it too much.

1. You could remove one of the T2 CCCs and replace it with another T1, saving about 50M.  Such a fit would still be cap-stable (barely).  You just wouldn't have any wiggle room if you were neuted at all.  Probably not the best choice.

2. The faction BCSs are partially there because they use less CPU than the T2 versions.  They don't add a ton of DPS, but they add some over the T2 variants.  But if you replace them with T2s, you either need to fit less CPU-intensive modules or you need to take a CPU hit elsewhere.  One possibility: take all three Caldari Navy BCSs off.  Replace with two BCS2s and a second Cap Power Relay II.  Replace one T2 CCC with a T1.  Then make up the CPU hit using a Dread Guristas Photon Scattering Field instead of the T2.  It isn't too terribly expensive.  Total savings: about 275M ISK.  Your only loss would be DPS: you drop from 500+ to about 440, assuming Scourge Furies.

It'd be a good interim substitute while you were saving up for the faction BCSs.  And remember, your whole fleet doesn't have to be these Tengus.  You can be successful supplementing a group of four or five of these ships with gank battleships such as Ravens and arty Maelstroms, plus a Drake or two.  The main idea here is to distribute your logistics while maintaining high DPS.  -J

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