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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, March 9, 2011

Fit of the Week: Various Vagabonds

[Vagabond, Basic Solo]
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

10MN MicroWarpdrive II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium 'Gremlin' Power Core Disruptor I

Medium Anti-Kinetic Screen Reinforcer I
Medium Core Defence Field Extender I

Hobgoblin II x5

The Vagabond is one of the "go to" ships in my hangar.  If I have to undock in a hurry, whether for home defense, to rescue an ally, camp a nearby gate, or run to a nearby fleet fight, the Vaga is the ship I'll take more often than not.  It does a ton of things really well.  It's also very survivable if you have to cross 0.0 solo to get where you need to be.  But it's also a tricky ship to fit, so I keep a Small Secure Container in my hangar with alternative mods for it depending on the situation that I'm going to take it into.

What's above is my basic jack-of-all-trades Vaga fit.  It doesn't have any particular strengths, but it doesn't have any particular weaknesses, either.  The main thing a Vaga brings to a fight is lots and lots of DPS.  Overheated, this Vaga does over 500 DPS with good skills.  In particular, it does an absolute number on smaller targets like stealth bombers, assault ships, and tacklers.  By default in a Vaga, you want to keep a good high transversal at about 20 kilometers range... close enough to keep your point and DPS on the target, far enough away that your momentum as you orbit them will carry you outside of the other guy's point range if things start to go against you.

Don't be fooled by the neut into thinking you're a close combatant.  The neut is used strictly to slow down tacklers that try to come inside your optimal range.  It's a defensive mod, not an offensive one.

This is a fine solo Vaga fit, though if you want to solo, I recommend taking the Hobgoblin IIs out of the drone bay and replacing them with Hornet EC-300s to give yourself another GTFO option if you need it.  This is also the fit that you'll want to use in the larger fleets where you have a Vulture providing shield resist buffs through its links.  The resist buffs and other Vulture bonuses, combined with this ship's already strong tank will make it ferocious!

However, if you're in other situations, you'll want to play with the fit.  That's where the SSC full of alternative mods comes in.  First, if you're in a smaller gang but have someone with good boosts in your fleet booster position but no actual Vulture or shield warfare links, make the following changes:
  • Take off one of the Large Shield Extenders and replace it with an Invulnerability Field II; and,
  • take off the Power Diagnostic System and replace it with a third Gyrostabilizer II.
Your Vaga now emphasizes DPS (peaking over 600) and trades a little bit of buffer for higher resists.  This is a particularly good modification to make if you've got a Scimitar or Basilisk in your small gang.  The extra resists will make each cycle of your logi's shield transporter more effective.  A lot of guys build out a second Vaga, taking off the Core Defence Field Extender in favor of an Anti-Explosive Screen Reinforcer for these situations to further increase the resists and make the ship even more logi-friendly.  If you frequently have logi in your fleets, it's a good choice.

Other Vagas get used in support of cloaky operations behind enemy lines.  This is a role in which the Vaga shines.  Cloaky gangs are often hurting for both heavy tackle and DPS, and a cloaky Vaga can provide both.  To make this modification, start with the base fit, then:
  • Take of the Medium Neut and replace it with an Improved Cloaking Device II; and,
  • take off the Power Diagnostic System and replace it with a Nanofiber Internal Structure II.
The idea here is to slip through gate-camps into your target constellation where your Recon/bomber gang is hunting.  Hang out at a safe with your cloak active.  Wait for the Recon or bomber to tackle the target.  Once they call point, shut down your cloaking device and warp to your tackler at 10km.  By the time you come out of warp, your cloaking delay for targeting should also be ending or over.  Remember to overheat your guns!  A good stealth kill behind enemy lines should be accomplished as quickly as possible.

A lot of 0.0 solo Vagas drop the neut in favor of a Core Probe Launcher.  This makes the Vaga able to scan down enemy grav sites and makes the Vaga a Hulk-killer.  In this role, I recommend replacing the Power Diagnostic System with a third Gyrostab for more DPS, similar to the small-gang fit.

Finally, Vagas benefit quite a bit from some advance preparation in terms of the ammo and other cargo that you carry.  At a minimum, you should carry faction ammo of the EMP and Phased Plasma varieties.  If you will be using Tech2 guns, carry Barrage as well; otherwise, carry faction Fusion.  Those are your basic combat ammos.  EMP will be fired at shield tankers, Barrage/Fusion at armor tankers, Phased Plasma at armor HACs, particularly Zealots.  Carry a small amount of faction Depleted Uranium; this gets fired at tacklers if you're having trouble hitting them with your standard ammo (DU features superior tracking).  (Note to self: write a short guide on Projectile ammo use.)  About 2000 rounds of each of the first three types will do, and about 600 rounds of DU.  Carry around 100 units of Nanite Repair Paste for overheating; you should be doing a lot of this in your Vaga.  And finally, carry one of each of the best X-Instinct booster and the best Drop booster you feel comfortable with, Synth if nothing else.  The first gives you a sig radius buff, which really benefits Vagas.  The second gives them a tracking speed buff, which benefits them even more.  The two used together can really give you an edge in a critical 1v1 fight, particularly against another Vaga.

Fly versatile.  :-)


  1. Hadn't read this before, nice article, mind if i link to it from http://eveopportunist.blogspot.com/2010/07/art-of-vagabond-art-of-part-2.html



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