But once more this week, then new topics, I promise.
Yesterday, CCP Greyscale weighed in on the huge reaction on the EVE Online forums regarding this change.
Hi again,In other words, "HTFU, and STFU", plus a rather large implied insult to people who actually LIVE in 0.0 about how poor our collective "models of nullsec causality" are. A few days back, you'll recall I linked to a previous devblog where the very same CCP Greyscale said this:
Update on the above post: we've looked at the concerns brought up here, and done another evaluation pass as mentioned above. The outcome of this is that, while we understand and appreciate that these changes will negatively impact residents in some areas of space in the short term, we feel that on balance they are still likely to result in a noticeably positive overall outcome in the long run. This decision is mainly predicated on the fact that we still have a sufficient degree of confidence in our models of nullsec causality.
We understand that many players have alternate models that predict negative outcomes; we will of course be monitoring developments post-deployment to confirm whether or not things are developing in the way we are predicting, with an eye to modifying the proposed system if we see unexpected negative outcomes occurring, but we don't believe that the arguments raised by players in this thread weaken our model sufficiently to justify changing our plans at this stage.
We appreciate that this decision is not going to be regarded as a positive one by most participants of this thread, and we of course respect your right to continue to express your previously-noted disapproval here in a civil manner.
That's all for today,
Firstly, let people upgrade their space, and in particular its resource density. By increasing the resource density, you increase the potential population density, and by letting players do it rather than simply seeding more resources, you open up more decisions and more emergence. (snip) It gets more people into nullsec - one of our objectives - by making big alliances want more people in their space. It makes it much harder to be a big, rich, military alliance...That was :18months: ago. How quickly they forget.
Check your e-mail today, and you'll find that in your inbox is the announcement that this change is going to be implemented in a little over six days as part of Incursion 1.4. So if you (like me) are impacted by this change, you've got six more days to prepare. Six days.
When the original devblog came out five days ago, there was a round-table at Fanfest that very day regarding 0.0 living. That very day. This change didn't come up. Wasn't mentioned! Seleene's reaction to this is amusing. Go give it a read. It's only a few dozen words. My own reaction was a bit more snarky. Paraphrased slightly, it was "CCP are fearless programmer Vikings... except when the possibility exists to be beaten up in real life by pissed off 0.0 residents."
So, let's make two things completely clear:
- CCP Greyscale has now said, in public, that Dominion's stated goal for 0.0 was a total failure.
- CCP has now shown, through direct empirical evidence, that their development "strategy" of "throw things against the wall to see if they stick" is also a total failure.
Whether you think or I think these are good ideas or bad ideas is irrelevant to the point that "throwing things against the wall to see if they stick" is not a development strategy. Let me say it again: even if you think this is the greatest change to the game since sliced bread, and you think this post is nothing but "tears", this strategy impacts you. Because next time CCP throws something against the wall to see if it sticks, it's going to be your sacred cow and your tears. This is not a business strategy. It's just a way to piss your customers off when you reverse yourselves 180 degrees 18 months later.
Let's make one other thing clear, and then -- as promised -- I'll shut up on this topic.
This change is going to do nothing to reduce the blob, or to hurt large alliances in EVE Online. Large alliances, even those in poor space, could care less about ratting income. It'll be a blip on their radar, nothing more. This change hurts two entities in EVE Online:
- the small 0.0 corp that relies on ratting taxes to pay for sov upgrades, towers, and reimbursements; and,
- the individual pilot, new to 0.0 and PvP, who uses ratting to pay for their own ship losses early in their PvP career.
But maybe my "model of nullsec causality" is just flawed. Then again, when people break out big, impressive-sounding phrases to justify their positions rather than explaining them in plain language, I have a tendency to automatically feel those positions are bullshit.
For him to predict that this change is going to somehow help these smaller, newer entities is deranged.
For the change to go in with 11 days of warning (between his blog and implementation) is unnecessary and cruel.
And for the change to go in without even being discussed at Fanfest or before the CSM -- old or new -- is cowardly.
For me, that's what stuck to the wall.