Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Monday, April 11, 2011

Guide: Quick and dirty warp ins

Introduction and Definition

A "warp in" bookmark is defined as a bookmark that is close enough to a celestial object to be on grid with it, but far enough away that you can warp from the bookmark to the celestial.  As a result, a warp in must be at least 150 kilometers from its associated celestial.  Warp ins are most often used to get a quick visual look at a stargate or station to ensure that it is not bubbled or camped before warping to that gate or station.  They can also be used for other celestials, such as PI Customs Offices, friendly POSs or jump bridges, or Infrastructure Hubs.  Most warp ins are between 175 and 250 kilometers from their associated celestial, and the best warp-ins are those that are not in-line between the celestial and any other celestial in the system.

This guide defines one "quick and dirty" tactic for creating a large number of new warp ins in a system quickly.  These warp ins will not be ideal, but will be quite useful until more optimal warp ins can be created.


Warp ins are easiest to create in friendly space, and indeed, one of your first actions when moving in to a new area of space should be to use this process to create an initial library of warp ins for all stargates and stations, and any corporate and alliance structures desired, such as POSs.  This should be done in every friendly system, and -- if possible -- every system one jump out of friendly space.  This will be a lot of work, but the first time you use one of these warp ins and find the celestial camped or bubbled, you will appreciate that initial investment.  And these bookmarks will only be more valuable if you ever have to return as a hostile to the space they serve.

Decide how you're going to label your bookmarks!  It's critical to do this as soon as possible after you start creating them.  It does not matter what your particular method for labeling bookmarks is, as long as you understand it and you remain consistent.  For the purposes of this document, it will be assumed that you label all of your warp ins as "[distance] off [location] % [align point]".
  • "Distance" is the number of kilometers the bookmark is from the "location".
  • "Location" is the name of the location of the bookmark, usually the name of a stargate or station.
  • The "%" symbol, when used with bookmarks, is the accepted symbol in EVE for "aligned to".
  • "Align point" is the direction in which the bookmark is away from the "location".
Therefore, a bookmark labeled "250 off Jark % Sun" is a bookmark 250km from the Jark gate in the bookmark system, aligned to the system's sun.  It is not necessary to put the system name directly in your bookmarks unless you want to.  If you do put the bookmark system name right in the bookmark, it is recommended that you put the system name first, usually with a dividing slash: "Sasta / 250 off Jark % Sun".  This would indicate the bookmark is in the Sasta system.

In a similar vein, it's very important that you begin creating and using bookmark folders as soon as possible, and that you decide on a convention for your bookmark folders.  Unfortunately, as of this writing, you cannot nest folders for EVE bookmarks.  You're therefore soon going to have a LOT of folders.  Like the bookmarks themselves, it is not important what naming convention you use for your folders.  It is only important that you understand it and remain consistent.  One popular method for organizing bookmarks is to organize them by the region the bookmarks are in.  Another popular method for organizing bookmarks is to put all bookmarks of the same type in the same folder.

In friendly space, it will be easiest and fastest to create warp in bookmarks with a fast, nano-fit interceptor, or a Dramiel or Daredevil.  In hostile space, it will be fastest and safest to create warp in bookmarks with a stealth bomber, particularly a fast-aligning stealth bomber such as the Minmatar Hound.  Either way, fit a MicroWarpdrive to the ship you will be using to create these bookmarks.

The process described below will be most useful for friendly, Empire, and low-sec space where the chance of encountering warp disruption bubbles is minimal or non-existent.  It can also be used in empty systems with reasonable safety.  For hostile, occupied 0.0 space, much more care will need to be taken to avoid bubbled gates.  The directional scanner should be liberally used to scan celestials for hostile ships and warp disruption bubbles, or ships capable of launching such bubbles before attempting to warp to those celestials.

Two Account Process

If you have two accounts available, you can create this initial library of bookmarks very quickly using the following process:
  1. Create a safespot in the system and bookmark it.  While it is always important that a safespot not be in line between two celestials, it is doubly important for this safespot.  Label this bookmark "Safespot 1".
  2. Warp both toons to Safespot 1 50 kilometers from each other.  Have your second toon bookmark this location as well and label it "Safepsot 1".
  3. Put both of your toons (hereafter referred to as "toon #1" and "toon #2") in the same fleet.
  4. Choose a stargate.  Have toon #1 warp to the stargate at 100km distance.
  5. Have toon #2 warp to toon #1 at 100km distance.  Once toon #2 is in warp, have toon #1 warp back to Safespot 1.  Wait for both to land.
  6. Have toon #1 warp to toon #2 at 50km distance.
  7. Toon #1 should land 250km off the stargate.  Bookmark this location.  Label the bookmark "250 off [stargate] % Safespot 1".  Have both toons warp back to Safespot 1.
  8. Repeat for every other celestial desired in the system.
  9. Once the system is complete, file all bookmarks according to desired bookmark organizational strategy.  Repeat for next system.

One Account Process

If you have one account available, you can create this initial library of bookmarks using the following process.
  1. Create a safespot in the system and bookmark it.  While it is always important that a safespot not be in line between two celestials, it is doubly important for this safespot.  Label this bookmark "Safespot 1".
  2. Choose a stargate.  Warp to the stargate at 100km distance.  As you start to come out of warp, create a mid-point bookmark.  Label it "x".
  3. Once you land, create a bookmark.  Label it "100".
  4. Warp back to bookmark "x".  Warp to bookmark "100" at 100km distance.
  5. Once you land, create a second bookmark.  Label it "200".
  6. Warp back to bookmark "x".  Warp to bookmark "200" at 50km distance.
  7. You should be 250km off the stargate.  Bookmark this location.  Label the bookmark "250 off [stargate] % Safespot 1".
  8. Warp back to Safespot 1.  Delete bookmarks "x", "100", and "200".
  9. Repeat for every other celestial desired in the system.
  10. Once the system is complete, file all bookmarks according to desired bookmark organizational strategy.  Repeat for next system.


Once you have a series of basic warp-ins for each gate, if you have the freedom to work, it's often useful to create enhanced warp-ins for critical celestials, such as your home station, or pipe stargates.  This is where your MicroWarpdrive will be useful.  To create such an enhanced warp in:
  1. Choose your celestial and warp to it at 0.
  2. Once you have landed, pan your camera to search for a direction away from this celestial with no other visible celestials.  Most often, this will be directly up, directly down, or directly away from the system's star.
  3. Begin flying in this direction with your MicroWarpdrive active, until you have reached a distance of 250 kilometers from the celestial.
  4. Bookmark this location.  Label the bookmark "250 off [celestial] [direction]".  Direction can be "(above)", "(below)", "(outward)" (representing a direction directly away from the system's star), or any other appropriate direction.
  5. Repeat for every other celestial desired in the system.
Obviously, this process will be easiest to follow in empty systems, or in Empire.  However, if you have a stealth bomber, sufficient nerve, and some time, you can begin the process by warping cloaked to the celestial at 10km or 20km, and then reposition in the desired direction.  After this is done, you can fly cloaked in the desired direction until sufficient distance is achieved.  This takes quite a while, but having an enhanced warp in in a hostile 0.0 system can be quite advantageous!


A good set of bookmarks is a PvP pilot's most valuable commodity.  It is useful in virtually every circumstance: when scouting, when attacking, and when you have to run away.  Creating a good set of bookmarks will take a lot of time, and will have to be expanded upon every time you enter a new region, move to a new corp, or begin a new deployment in enemy space.  It is, in short, a never-ending job.

The bookmarks created with the basic process described in this guide, while not ideal, are better than no bookmarks at all and will be an invaluable aid to the pilot that takes the time to create them.  These are good, basic bookmarks that you can use in that system for months or years to come.  The first time you warp to one of these warp ins rather than directly to a bubbled gate, you'll be glad you took the time to create them!


  1. Nice article, another useful book mark to add is the one directly away from station.
    In null sec this can be critical for getting out of a camped station. When you undock mash the CTRL+Spacebar to stop.
    You now have 30 seconds to do what you like where you cant be targeted as long as you DONT DO ANYTHING. Then you can insta dock in most stations (as long as you are in docking range, a few stations spit you outside this range, so check).
    So now you can have a look around, and if you have a BM say 500Km off station in a direct line you can now warp directly to that spot (instantly going into warp as you come out aligned).
    Station games.... well can save your bacon so its one BM worth having....

  2. Good post, but a note on semantics...

    In fleet parlance, a "warp in" is the term for a warp to 0 meters on a target. For instance, "do you have a warp in on that Drake?". I bring this up because I wouldn't want someone to tell their FC they have a warp in, then land the fleet 250km away from the target.

    Generally I consider tactical bookmarks to be at 3 ranges.
    Overlook: This is a bookmark that is on grid with a celestial. A good overlook is over 250km from the celestial, so that you can warp to the celestial at 100km and still be able to warp back to the overlook. I prefer to make mine around 300km so that you can align to the celestial for a considerable amount of time before encroaching on the 150km warp range restriction.
    Pounce point: A pounce point is off grid from the celestial, but close enough that the fleet can quickly warp to the celestial when needed. A good pounce is 5,000km to 15,000km from the celestial.
    Safe spot: A safe spot is designed specifically to hide a fleet. They come in many flavors: shallow safe (still within range of a directional scan), safe (off scan), deep safe (can't be found with probes).

  3. I kind of agree with Jeff. I always call the type of BM's you refer to as 'tacticals'. It is also good to have an off-grid at the gate. A corpse is good for these. Drop the corpse at the gate and MWD off just like you're making a tac, then keep going until the corpse drops off the overview. Really handy for non-cloaky ships participating in a gatecamp.

    Good guide tho! Keep 'em coming.

  4. I second Anonymous's post. Having a safe undock point is crucial. If the station is camped, you have two choices, undock in something slow enough that if you JUST STOP (ctrl + space) you can dock again when the 30 seconds comes up, and you likely can't get bumped off. Or you undock in something with a high base speed that would carry you out of any anchor'd bubble and you can insta warp to your undock safe. Make it a random distance and OFF GRID, as many station camps are now expanding grids up to 800-1000km off the station with 50km interval warp to points that are directly off the station just to catch people who have these insta-undock safe points.

    In other news about creating tacticals. Use a dramiel. the ability to align and warp in less than 1 second (Nanofiber) and the ability to do 6600 m/s (overdrive injector) means you are nigh uncatchable (I've landed in gate camps where there was a sabre, a broadsword, several fast locking inty's, I just choose the most optimal path, either back to the gate, or out into the system if I'm scouting, and cycle my mwd with an overheated cycle (for 9500m/s velocity) which means I'm automatically out of scram range, and 98% of the time brings me out of point/bubble range with just that one cycle). The only time I was ever caught? Excellent piloting by two dramiels. I've been flying through Geminate/Vale of the Silent for over a month (part of DRF) and 75% of the time I'm just making tacticals for the fleets that I'm flying with or for myself. I make at least two on each gate, as well as one about 700-1000km off grid. This last one is great for gate camping.

    You have the main fleet just off grid with a single cloaked instalocker (an arazu is perfect for this, a rapier is pretty good too.) that can get long points on your target. It instalocks something and at the same time your offgrid fleet warps in at zero and proceeds to drop the hammer.


Note: Only a member of this blog may post a comment.