A few months back, after Fanfest, I heard from an application developer who was there about some discussions he'd held with the CCP dev support community about their policy for monetizing EVE supporting apps. The issue was that people and companies developing supporting apps for EVE (think Capsuleer for the iPhone, for instance) weren't being allowed by CCP to charge money for their work. CCP's objection, which was fair, was that they weren't being compensated themselves for the additional API accesses and the other additional load that such applications inevitably place on CCP's servers and resources.
I was told that at Fanfest, an agreement had been reached that there would be a $99 one-use fee payable to CCP for application developers wishing to monetize their EVE support apps. Problem solved, or so it seemed to me at the time. "I'll keep watching this topic and digging into it, but for now, this strikes me as an excellent compromise. $99 is enough to keep non-serious players out of the game, but is low enough that serious apps won't even feel it," I said at the time, and commended CCP on the compromise.
Yeah. The official written policy was released today, and has no more than a passing resemblance to that March note.
First, the dollar amount has gone up, way up. Instead of a one-time $99 fee, it's now $99 per year for a commercial license. That would be (somewhat) manageable, for serious commercial applications supporting EVE players. But now, the following products and services ALSO require a $99/year commercial license:
- websites supported by advertising;
- websites supported by donations; and,
- services paid for by in-game currency (ISK).
The Q&A at the end of the policy makes it clear that I'm not exaggerating when I say these things. I simply can't see how anyone in CCP thought this was a good idea.
I recommend in the strongest possible terms that every EVE player rage about this in the discussion forum provided.
EDIT (15/Jun/2011): CCP Atlas responded to the hate so far. He seems to have written about 360 words saying pretty much nothing, though. Chribba wasn't quite so polite, amusingly. ;-)