Use skill points earned as you play (and even when you’re offline) to train skills that improve your battlefield effectiveness; make you proficient in the use of specialized gear; or enhance your ability to modify and upgrade existing gear.It's right off the about page of the DUST 514 website. It also seems to confirm two things:
- DUST will be using an EVE-based skill points model, meaning that initially you're going to have access to lighter weapons, armor, few or no vehicles, et cetera, and will build the skills up over time to use better equipment; and,
- you presumably won't be able to rearrange those skill point choices once you make them.
From the same page:
ISK earned in battle can be spent on the primary market to stock up on the latest items – weapons, turrets, equipment, armor, and modules – or search for bargains on the secondary player-driven market.There's that expression "player-driven" that I was looking for. That would seem to mean that DUST is going to have a market very similar to Global Agenda. In that game, you primarily buy your items from merchants. But there is both an auction house and a secondary trade channel that you can use to trade money for character-owned items. On that market in GA, there are upper limits for a dye, for instance, because if the price gets too close to that upper limit, the player can simply buy the same item from a merchant. It would seem that DUST will operate using a similar economic model, at least initially.
Anyway, just a couple of early catches from the DUST website.