In my post the other day about NeX store goods, S.W. said the following about my complaints regarding the top tier MT goods:
You manage to bold and italicize the USD conversion, but barely mention the actual in-game currency conversion. 4-5 billion ISK? Suddenly it's not so bad in that light if you have the ISK to burn.There's an annoying perception among very long-term EVE players that "5 billion isn't a lot of ISK." When we hear this, I and others invariably reply "If 5 billion isn't very much ISK, give me 3 billion. That should be nothing, right?" The EVE economy has a surprisingly low level of inflation, all things considered. The price of a Hulk, for instance, has not varied significantly in at least three years, maybe four. While initially they were hugely expensive -- 500-600 million, in fact -- as the manufacturing capability to produce them matured, the price dropped into the current realm of 150-175 million, and for the most part, it's stayed there. Other "durable goods" (and good Lord, do I wish Dr EyjoG would develop a durable goods index for EVE) show similar market trends. Industrialists in EVE are very strongly motivated not to let the prices of their durable goods come down a whole lot.
Which is bad, bad news for newer EVE players trying to catch up with longer-term EVE players.
One of the reasons I left my prior in-game alliance was because -- to my continuing annoyance -- there was a trend among the alliance's industrialists to gouge alliance-mates. This affected virtually all goods. About three months before I left, one of my alliance-mates advertised that he would build Nyxes for alliance members for a hull cost 18.5 billion ISK. Fighters, fighter-bombers and fittings were extra. When I pointed out to him that I could buy a travel-fit Nyx, often with fighters and fighter-bombers, from a total stranger on the EVE-O forums for 17 billion ISK, his response was "Well, don't buy one from me, then."
The problem is that the hull cost of a Nyx isn't 18.5 billion ISK. It isn't even 17 billion ISK. It's 9.26 billion ISK.
I don't begrudge someone a reasonable profit for their work. But this means that if you're capable of building Nyxes in EVE Online, you're making a 80% to 100% profit margin on every single hull. The profit margin on a Titan is well over 100%. I don't know why people wonder how it is that the DRF became so rich. And that price isn't going to come down because those that can build Nyxes are not motivated to bring them down.
Humans are risk-averse. They over-value things that take hard work and a great deal of time to acquire. They're not interested in losing these things, particularly if they felt they were over-charged for them. Which is why, when you have a Nyx, or an Aeon, or an Erebus, or an Avatar, you don't want to fly it alone. You want to fly it like this:
|When you're visited by super-caps, this is what it looks like in EVE circa 2011|
Super-capitals in EVE Online either die alone, or they die in large batches. And they're not going to die in large batches any more, because there is only one force in the game capable of and willing to field them in large batches any more. Mostly Harmless is gone, and they made it clear that they're gone because there was no way for them to counter the NCdot/Evoke/PL super-cap blob. Goonswarm claims not to even have such a blob (yet), so it looks likely that they'll be next.
A super-cap nerf is supposedly coming, according to CCP Soundwave, but it's going to be at least a year too late.
What does all of this have to do with Perpetuum Online? Glad you asked:
In Perpetuum Online, your targeting speed is directly influenced by the number of robots in close proximity to you. The larger the number of robots close to you, the longer it takes you to target things.
Let me say that again, 'cause I really think it bears repeating: the larger the number of robots close to you, the longer it takes you to target things.
EVE needs to implement this. Not tomorrow. Not next Thursday. Today.
These days, the best 0.0 anti-battleship platform in EVE isn't a carrier, or even a super-carrier. It's a Titan. And they don't need a doomsday to do it. Titans eat battleships with their standard guns, as long as you fit them properly for fast tracking. Can you imagine the glorious tears if it took a Titan in a super-cap blob two minutes to target a battleship, and three minutes to target a Guardian?
Why, people might actually fly sub-caps in this game again. A super-carrier or Titan might be something that actually just anchored a fleet, instead of being the only type of ship in the fleet. Hell, we might even see... and I know this is silly, but I'm being optimistic here... we might even see affordable small-gang PvP in EVE Online again!
Wouldn't that be something?
So, bravo, Avatar Creations. That is the best thing about Perpetuum Online. You did that so very, very right.