Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, August 31, 2011

Fit of the Week: Cloaky Sabre

[Sabre, Roaming]
Damage Control II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler II
Medium F-S9 Regolith Shield Induction
Medium F-S9 Regolith Shield Induction

Prototype Cloaking Device I
Interdiction Sphere Launcher I, Warp Disrupt Probe
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S

Small Polycarbon Engine Housing I
Small Core Defence Field Extender I

When I would FC small-gang null-sec roams, I liked to have two bubblers along: a "double bubble" cloaky Flycatcher and a single bubble cloaky Sabre.  This is the latter.  The former will be FOTW next week.

The Flycatcher's job was to get a quick initial tackle on the target or targets, usually around a gate, often on both sides of a gate.  I'll talk about Flycatcher tactics when I talk about the fit.  The Sabre's job was more the fun follow-up to the Flycatcher, but also more dangerous: get in there and make sure the target or targets don't get away!  Think of the role as a bit like a "heavy interceptor."  Alternately, this Sabre works particularly well with a cloaky warp-in point.  Drop on the target, and launch that bubble.  Then burn in and scram him.  Hope that your Logistics pilot is alert and in range.  ;-)  If your FC knows what he's doing, he should be.

Once you get in close, you can shut down the MWD and orbit close as you like at around 450-500 m/s, depending on skill.  Your tracking with 125s is superb.  The low sig radius and high tank (for a destroyer hull) will make you difficult to dislodge with logi support, and you do excellent up-close damage or alternately can tear drones to shreds.  If your FC doesn't want or need a cloaked Sabre, then you can trade out the Overdrive Injector for a Gyrostab and there should be just enough CPU left to wedge in a 7th gun.

Before you launch in this ship, learn what your FC expects!  Bubblers are the toughest ships there are to fly well, and FCs will be very specific about what they want you doing.  Some FCs will demand that you only use the bubble when they order it.  Others will expect you to show some initiative about when to drop it.  It's generally a good idea to fly with an FC a few times in a ship other than this one to learn his style and what he wants from his bubblers before you offer to be a bubbler for him.

Also, make sure your bubble launcher is far away from your F1-F4 keys.  It's the one module you don't want to activate by accident, but only with a lot of forethought behind it.

Cloaking is a very handy trick for a solo dictor!  It allows this ship to make a pretty fair gate ambush ship.  You're never going to hurt anything serious, but if you see unescorted haulers, T1 frigs, or the like go past you, you can score a lot of cheap, easy kills.  ;-)  When they decloak, decloak yourself and put up the bubble.  Burn toward them while you wait out the targeting delay, bumping haulers around some (if that's what it is).  Once you can lock, tear them up.  And then you can ransom the bubbled pod if that's your thing...

Something go by that you don't think you can take?  Stay cloaked.  You can even use an alt in a cloaky scout on the other side of the gate to see what's coming and prepare yourself.

Fair?  Fair's for the other guy.

A lot of players like to adjust the fit, either with afterburners, a web in addition to the scram, or both.  There's a good bit of lee-way in this fit to make those sorts of adjustments.  Find the exact variant you like!

One more thing: for clarity, I've rearranged the modules so that the types are grouped.  When you actually fit it, though, the order of your highs should be: gun gun, cloak, gun gun, bubble launcher, gun gun.  Your mids should be scram, extender, MWD, extender.  You can then rearrange the function keys once you get it undocked the first time (hint: F1, cloak; F2, scram; F3, guns; F4, MWD; Ctrl-F8, bubble).  As I mentioned a few FOTWs ago, it helps your overheating if you get some heat sinks in between the modules that you're going to be over-heating a lot.  It's not as pretty on the fitting screen, but it's more effective when actual combat begins.

Chances are, you're not going to be bringing this Sabre home, so you may as well spend a lot of time overheating stuff.  ;-)  Carry some paste to repair the inevitable damage.  100 or so units should be enough.

Bubble up!

1 comment:

  1. just thx, good explanation of how to :)


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