As I stated in my earlier post today, I'm combining a "Best of 2011" retrospective with a good old-fashioned pledge drive.
If anything you've read on this blog this year has made you smile, made you laugh, made you some ISK, or otherwise gotten you through a boring work day, gate camp, tower bash, or fleet op, I'm here asking that you throw a little ISK my way. It doesn't have to be a lot; just whatever you can afford. Alternately, if you have assets scattered around that you have been too lazy to get rid of, those are just as valuable to me. Contract them over and I'll figure out a way to find new owners for them, or I'll put them to work myself.
Either way, send your contributions to Ripard Teg. And let me know in an EVE mail if you want the fact that you contributed to be public or not.
I'll be shaking the tin cup over the next four days in the "Best Of" posts, concluding with what I thought was my best post of 2011 on Friday.
Here's #25 through #16 in my Best of 2011:
#25: Fit of the Week: Mission Raven
I started doing Fits of the Week right from the beginning of the blog this year, but this was the FOTW that got the most hits this year. There were so many people searching Google for "L4 mission Raven" and finding this fit in late spring and into summer, that I'm sure a ton of those people became regular readers. If one of them is you, welcome. ;-)
#24: Source code
I was a CSM-follower all year, of course, but Darius III got special attention from me, because he came in 14th in the CSM6 election, and I came in 15th. I was annoyed at the time because I felt strongly that the difference between us was Darius was willing to scam for votes and I wasn't. Still, by the time he found himself marginalized from CSM6's activities, he and I had come to an understanding and had had several good chats in-game.
#23: The next morning
#22: Death to attributes!
After I unsubbed from EVE at mid-year (yeah, that post is coming), I flirted with several other MMOs, most notably EVE's giant robot twin Perpetuum Online. When I first started playing it, I couldn't help but compare the two, but by the end of the year, I was cheerfully taking Perpetuum's side when that game came up with excellent innovations on the EVE model. I still feel very strongly that attributes should be removed from EVE.
#21: Practice targets
Another MMO I flirted with (and still play occasionally) is Global Agenda, a F2P FPS MMO. I enjoy this one for the "instant-on" PvP that it offers, and the very relaxing up-front "frag everything" PvE. It had a great update this fall that I should write a post about, too. But I'm most impressed with GA's AI, and said so in this post. I still think it's the best MMO AI I've ever seen.
#20: Key non-conformance indicators
Metrics are a topic I have a lot of interest in professionally. And QENs and other public metrics from CCP have been a big factor in seeing how successful EVE Online's economy is. So when CCP decided to start hiding their metrics at mid-year, of course I called it out. This post is also important because it was the first post that really put me on the map when it was syndicated to EVE News 24.
#19: Call of the wild
I raised a lot of hackles across a wide spectrum of EVE players when I called out Clarion Call 3 as being an unworthy sequel to Clarion Calls 1 and 2. I raised even more when I spoke truth to power about EVE players and their risk aversion. It deserves a spot on this list for no other reason than the post generated 51 comments, which makes it close to the most-commented post on this blog.
During and immediately after my CSM run, I wanted to make sure people knew that I understood the "big issues" facing EVE Online as a game, null in particular. One of those issues that remains unresolved is the production imbalance between null-sec and high-sec, and the mineral compression that drives it. I'm going to be writing a tent-pole post about this issue in the weeks ahead, but in the meantime, here are the two intros to it.
#16: Burn rate
The lay-offs that happened in CCP in October were a huge issue that generated a lot of player rage, ironically in the midst of a ton of good news about the upcoming (at that time) Crucible expansion. I pulled out my RL business experience to explain why those lay-offs had to happen in this post. It generated a ton of discussion, and I think this post played a part in cooling a bit of player rage, particularly when it was syndicated to EN24.
Tomorrow: #15 through #11.