Skill points accumulate passively and build up "in the bank", so to speak, and you can apply them to skills when you've accumulated enough? Am I understanding that right?Yes, you're understanding it perfectly. That's how it works, and that's public information that they released at Fanfest. Then he goes on to list an implication (edited a bit)...
That's a change they could make to EVE, and if they do that then consider a new character on a newly subbed account who does nothing but accumulate skill points. Minimal logging on for a couple of years. After 2 years of this, the character is put up for sale and with a nice chunk of SP to be spent, would be an attractive purchase for many....and I'm going to stop you right there.
What the above scenario results in is this: A character with no injected skills, but with a vast reserve of SP just waiting to be applied...
This is why passive skill point accumulation will probably never come to EVE, no matter how much we all might like it. Characters are far too easy to trade and to sell in EVE. Characters with 25 (or 50, or 75) million unallocated SP would instantly put pretty much everything else in the Character Bazaar out of business. Even characters with only a couple million unallocated SP are commanding a nice premium in the Bazaar right now. As I said, DUST doesn't have this problem because I can't imagine DUST ever having a Character Bazaar.
There's a true irony here, though. CCP has flat-out said that they want to make people log into EVE periodically. That's why the SP system is built the way it is in EVE. If you're subscribed, you must log in at least often enough to add skills to your training queue. And EVE, of course, costs either money or PLEXes to play. This is the game that CCP is making you log into periodically.
Whereas DUST 514, the free-to-play game, that costs you nothing to log into? According to publicly available information:
- Log in today, start a character.
- Avoid the game for six months.
- Then log in and reap the benefits of six months of free SP.
Of course, this is an easy problem to fix. My suggestion would be to put an upper cap on unallocated SP in DUST 514. Depending on the upper limit set, that would encourage more frequent log-ins. Just a thought.
Thanks for your comment, anonymous!