Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Saturday, January 19, 2013

Sign me up

Can't express how excited I am about these pirate noob ships.  I can only hope this presages where we're going with the summer expansion.  Anyway, I've been asked about the bonuses.  Fitting-wise, they're noob ships.  Not too exciting, though all of them have seven slots total instead of the noob ship standard six.  Normal noob ships have two high, two mid, two low.  For the pirate noob ships, all but the Violator have an extra mid; the Violator has an extra low.  They have slightly more grid and/or CPU here and there to make use of the extra slot.  The bonuses are as follows:

Echo bonuses:
  • 50% bonus to Small Projectile Turret damage
  • 22.5% bonus to Small Projectile Turret tracking
  • 22.5% bonus to Small Projectile Turret falloff
  • 22.5% bonus to Small Projectile Turret optimal range

Hematos bonuses:
  • 100% bonus to Small Energy Turret damage
  • 45% bonus to Energy Vampire and Energy Neutralizer drain amount
  • 30% bonus to Small Energy Turret capacitor use
  • 30% bonus to the velocity factor of stasis webs

Immolator bonuses:
  • 100% bonus to Small Energy Turret damage
  • 22.5% bonus to Small Energy Turret tracking
  • 30% bonus to Small Energy Turret optimal range
  • 22.5% bonus to Shield Boost amount

Taipan bonuses:
  • 50% bonus to Light Missile and Rocket velocity
  • 15% bonus to shield resistances
  • 30% bonus to drone hitpoints, damage and mining yield
  • 25% bonus to drone microwarpdrive speed

Violator bonuses:
  • 75% bonus to Small Hybrid Turret damage
  • 22.5% bonus to Small Hybrid Turret tracking
  • 30% bonus to Small Hybrid Turret falloff
  • 30% bonus to the velocity factor of stasis webifiers

Don't get too focused on these ships in isolation.  What's important about them is what they mean, not what they themselves can do.  As I put it earlier today (edited slightly),
This has me very excited!  Why would you need pirate noob ships unless you could start play in EVE as a pirate, or later declare yourself to be a member of a pirate faction?  This has such awesome potential, I can't even tell you.
I again have to say those Violator bonuses are pretty sweet.  Though really, only the Taipan bonuses are bad.  The other three are each pretty good in their own rights.  So if there's any easy way at all to start stock-piling these ships, there's going to be quite a good business to be had in shipping piles of them to Jita for sale to people like me for theme PvP roams.  Can't wait!


  1. Promoting the creation of new characters is strange since eve is about real time training don't you think ?

    1. Depends on what's planned. If the idea is that you will be able to declare your allegiance to, say, the Angels, and get Angel rookie ships (and maybe Angel services, agent contacts and legal hassles) then I can imagine there'll be quite a bit of interest, especially among people who've long wanted to play pirate factions "properly". If you no longer carry your empire faction registration with you throughout your career that could be quite a revolution to the way CONCORD registration works, as well (and a bit of a challenge to make the lore accommodate it).
      What we don't know is whether this is the start of changeable allegiances, pirate faction equivalents of faction war, or just... some new ships.

    2. Not if new characters are on new accounts. That translates directly into profit for CCP.

    3. I don't think you're going to be creating a new character per say but rather - as Jester suggests - declaring yourself to be a pirate and thus changing allegiance from one of the 4 empires to a pirate faction.

      On that note, I do think this is going to be a money making scheme for CCP. Want to become an official pirate? Pay 5 PLEX, or even perhaps pay 20k Aurum.

    4. New characters = new accounts = money for CCP

      Not strange at all.

    5. @XennoX I doubt it - paying PLEX to join a pirate faction and get upgraded noobships skirts very close to golden ammo; from a certain perspective you'd be paying your IRL money for improved ships that you could spawn out of thin air any time you were docked.

    6. I just can't see them letting you create a completely new character just because you want to be a pirate (arr!).

  2. Can we get any Immolator pic?

  3. Not strange at all. Fastest way to get newbies to sub is to create an even playing field. If everyone wants to play the new race, they all start from zero. Granted the old guard would just play an alt from zero, but it's a start...

  4. Well that would put all the old players with new characters and the new players on a more even playing field.

  5. Something I notice about these pirate noob ships - the bonuses seem to be equivalent to having the relevant frigate skill(s) at 3, not at 2 as for the Empire noob ships.

  6. heimatos/vilotar are op as hell tho if they come through, would kill off all sigtanking/speedtanking fleets, it isnt a good game if a 100mn tengu fleet can be countered by 50 noobships (80%webs vs 100mn tengus = dead tengu), or if blap dreads dont need tohave vindis as support but 5 noobships whi can reship as often as they want especially as you dont have to spend hundreds of million to make them work, cause you get them for free.

  7. The timing is interesting. From earlier posts and comments (here and elsewhere), the CSM had received proposals and plans from CCP for the summer expansion for review this past week and had a planned conference call with CCP this last friday. The fact that Fozzie breaks the news of these new ships the morning after such a conference call may very well be related and may indeed give hope that they are linked to the expansion plans rather than just aniversary or fanfest gifts.

    Also interesting, if the above hypothesis turns out to be factual, then I guess the stakeholder process still need some tuning as expressed in the summit minutes. If the first the CSM heard of any such plans was this past week and the first test-ready pixels and code (well, probably config) was ready the day after they had a "we approve" conference call, then again the "to late to have any impact" issue would indeed still be very much present. Now, there are some :NDA: sensored sessions and bits elsewhere in the minutes so possibly any plan to make the pirate factions playable could have been known to the CSM since the summit.

    It´s a good thing January is soon to be over and the plans for May should be set in (sand?)stone. Possibly then, by early February, we could hope for CCP to give us some insights.

  8. Given that both the new BC and the pirate noob ships are placed in the "Special edition ships" group in the market on SiSi, my hopes that this is a part of opening up the pirate factions just went way down. Looks like event giveaways unfortunately.

    1. Ordinary noob ships aren't trade-able on the market at all. I suspect these were placed in the "Special Edition" section just so they'd have somewhere on the market to go so folks on Sisi could get them.

  9. since faction ships haven't been rebalanced yet, is this a sign of things to come for them? Sansha ships with shield booster bonuses, blood raider ships with more varied energy turret bonuses other than the base 100%? All of these sound fantastic. Also, according to the rumour mill on the eve-o forums, CCP is planning to allow accounts at least two years old to make pirate faction characters, and will probably follow similar mechanics to your pirate FW post a while ago. I'm assuming the two year thing is so a noobie account doesen't make one and is instapopped in the nullsec starter systems (lol!) while knowing nothing of pvp machanics, but that's just my assumption.

  10. @Anonymous: Nothing strange about CCP wanting more subscriptions, and adding playable pirate factions would certainly bring new players and encourage existing players to create new / resub existing secondary accounts to create alts.

    Good: It would be awesome for depth of gameplay - especially if you're into the RP elements
    Bad: PLEX is going to skyrocket

    1. I think you might be wrong about the PLEX part. My guess is the new characters will mostly be used for pvp, be it random npc 0.0 battles or fw style ops vs empire militia. So they probably won't be on the earners side of the game (unless high lp payout for pvp, who knows), which in turn means they will need money, making more ppl play rl currency for PLEX therefore even increase the number of available PLEXes and dropping it's price rather than raising it.
      But my guess is as good as anyones, we'll see how it turns out.


  11. Don’t interpret to much in this frigstuff.
    They do nothing more than take the still existing, but till now for player not available
    mission-npc-frigs and made them available to us. There was no graphic-work to do.
    Only creating some datasheets and infoboxes and do some balancing stuff.
    Et voilá, we get some new ships with maximum „whoa cool-effect“ with a minimum effort.
    It fits perfect in their new „from everything a bit per addon“-Strategy.

    But the thing with the Gnosis i don’t know. Maybe this is a part of the 10th birthday present.
    It’s the 10th so i believe we just get a bigger apotheosis.


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