Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Sunday, February 24, 2013

SCL Day Two: Photo finish

Know what?  Chances are pretty good you missed some of the best EVE tournament matches in a long, long time.  Syndicate Competitive League Day Two was today and the good news was many of the matches were fantastic.  The bad news is that for most of the day, there were only 575 or so people watching (it peaked at about 750 during TEST Alliance's matches).

That's a pity, because one of the matches featured what I believe is the closest finish in EVE tournament history (look at the clock):

The winner's bracket in the SCL, unsurprisingly, was dominated by the Hydra Reloaded-heavy Warlords of the Deep team.  Needless to say, that team won in the end.  They were so much stronger than the other teams that I didn't feel like any of the other teams could seriously challenge them.  Hydra has simply shown that they excel at the prep stage, and often, tournament matches are decided in that prep stage.  Hopefully, we'll see some strong teams in follow-on tournaments.  So yeah, the winner's bracket wasn't very dramatic.

The loser's bracket, though?  There were some fantastic matches in that one, including Match 12 between The Reputation Cartel and Insurance Fraud Inc.  In that match, hard-fought very close matches eventually came down to a tactical maneuvering match.  On the IF side, triple Proteus plus Oneiros, the ultimate brawl team.  On the RC side, Minmatar speed setup with a Drake instead of a Cyclone, a great kiting team.  The teams danced and danced trying to find tactical advantage and it was a virtuoso display of tactical maneuvering from both sides.  During this period, the RC team lost their slowest ship, the Drake in exchange for a IF Griffin.  But in the final few minutes of the match, the RC team managed to isolate and tackle the IF Oneiros.  Kill the Oneiros before time runs out, Reputation Cartel wins the match and advances.  If the Oneiros lives, Insurance Fraud wins the match and advances.

The screen-shot above was the result: when the match ran out with zero seconds remaining the Oneiros was still alive with a tiny sliver of structure hit-points.  It quite literally died a half second later.  Here's the logs from Local during the fight...
[ 2013.02.24 21:36:02 ] EVE System > It's on like Donkey Kong!
[ 2013.02.24 21:46:02 ] EVE System > 13 points awarded to The Reputation Cartel for the destruction of Eraya Silverstone's Oneiros
Matches last ten minutes exactly.  The Oneiros died in the final tick of the match.  CCP Fozzie had to quite literally check the server logs to determine on what side of the clock running out the Oneiros had died on.  Turned out it was the wrong side for The Reputation Cartel.  As I said, it's likely to go down as the closest finish in EVE tournament play ever.

And that wasn't the only close fight.  The day -- mostly made up of these loser's bracket matches -- was awash in close fights, close tactical fights, and great tactical maneuvering.  When the final match came, it was about an hour late due to a couple of issues (more on them presently) and only 500 people were there to see it.  But the final match where Warlords of the Deep put away the Exodunks team in two straight slaughters, was anti-climactic to say the least.  So, a hearty congratulations to the Warlords team and the Exodunks runner-up!  But that's not what's fun to write about.  ;-)

Instead, I want to focus in on two other matches that I was very impressed by.  Once Insurance Fraud put away The Reputation Cartel, they then had to fight Exodunks.  Very ironically, their deciding match was very similar comps: Exodunks with a Minmatar speed comp (with a Cyclone this time) against the same Insurance Fraud Proteus comp.  By the end of the match, IF was down to three Proteus cruisers versus an Exodunks Scimitar, Harpy, and two Merlins.  It was very easy to dismiss the Exodunks team, but the Exo frigs didn't konw that: they finished off one of the Proteuses!  Suddenly, it was again a very exciting match with the three Caldari ships (under masterful reps, of course) trying to wreck a second Proteus.  Only smart flying saved that one for Insurance Fraud: they separated their two remaining cruisers to counter the transversal of and kill the frigs.  Close, great fight!

In another case... not so impressive.  ;-)  But it really showed off the importance of managing the bans that are part of the modern tournament format.  In the fight in which Warlords pushed Exodunks into the loser's bracket, Exodunks brought a triple Ferox, triple Moa team.  This is a tough close-range blaster setup with a lot of DPS.  So you think that you would use your bans to ban long-range comps, right?  Not so much.  Exodunks banned Sleipnirs and Vindicators.  Granted, Warlords are good with those comps, but those aren't the comps that a Ferox/Moa comp should be afraid of.  Warlords brought Tengus and absolutely wrecked the Caldari blaster gang.  It really highlighted the importance of really thinking through your bans.

Unfortunately, the way the SCL was set up, there wasn't a lot of time to talk about the bans, and that's a shame.  That's an area they can definitely improve next month.  It will also be good if the SCL organizers put "announcement music" of some kind to announce the fact that a match is about to start.  This is a smart thing that CCP does, and allows tournament watchers to know even from across the room when a match is getting ready to begin.

Two other annoyances: first, the loser's bracket matches should have been done before the first Warlords match today.  I mentioned that yesterday, mentioned it to the tournament organizers.  Didn't happen.  They now agree that things will be shuffled for next time.  The second problem was the schedule itself: most late day matches were an hour late.  This happened because of two things.  First, in the first match between Reputation Cartel and Insurance Fraud, Reputation Cartel seemed to win.  But then someone pointed out the RC team was three points over what was allowed.  The judges had to void the match and the fight was replayed.  Then, the decision above about the Oneiros took some time, which delayed things further.

Root cause for these incidents: more people are needed to run this.  And the organizers recognize that, too.  Had there been more people involved, there could have been more people to confirm comps, more people to handle judging, more people to handle conflicts, et cetera.  In this case, a small group had to handle everything and there just wasn't enough time to do it all in a timely manner.  The next SCL tournament will be better in this regard.

Some random notes:
  • Another close tactical maneuvering fight was decided when an alliance-mate of mine, Bob Shaftoes (flying a Sabre) executed a really sweet diversionary move to draw three enemy Enyos away from their own fleet and into the mass of his fleet.  Great flying!
  • The trivia questions today were ridiculously easy.  They were so easy I had to restrain myself from logging into the SCL-Public channel in an alt and try to win some of the prizes myself.  :-P
  • One of the trivia questions: "What is the name of the Jovian shuttle?"  Bacchanalian, who asked the question, then mentioned that he was flying one.  Then Apathetic Brent, directing the stream, focused on Bacchanalian on screen.  And it was on the screen for thirty seconds.  Heh.
  • Nagas are much more like combat BCs than attack BCs.  Even overheated, a perfectly fit Naga doesn't go even 2000m/s.  That's kind of sad.  This was highlighted by a not particularly well thought-out TEST Alliance comp that included three Nagas.  Three Oracles would have been better.
  • Paladins suck.  I've never seen a Paladin kill anything of consequence in a tournament setting.  Why do people use them?
  • PC Gamer included information about the SCL in their article about eSports this week.  That was nice.
  • Major kudos to the European TZ players, particularly members of Insurance Fraud.  These guys were machines.  Insurance Fraud in particular had to do TEN fights in a row.  Wow.
  • Even more major kudos to CCP Fozzie.  This guy gave up a weekend with no pay to help with this.  It's clear to me that Fozzie is just a genuinely nice guy.  There aren't supposed to be very many of those in EVE.  He was also apparently sick as a dog today.  Get well soon!  CCP Soundwave, CCP Unifex, pay this man for his work over the weekend!
  • Seldarine's still a great commentators, but gah... his puns became worse and worse as the day went on.  At one point, Bacch had to blatantly cut him off to remind him that his job wasn't to come up with inventive puns; his job was to comment on matches.  At that moment, a Paladin was dying amazingly fast...

But again, these are relatively minor quibbles.  I believe the event was a fantastic success overall!  Big congratulations not only to the two winning teams, but to Dradius Calvantia, Bacchanalian, Seldarine, Apathetic Brent, GunniiH, Ituralde, CCP Fozzie, and all the other organizers of the first Syndicate Competitive League tournament!


  1. Paladins' sig radius makes them incredibly squishy

  2. Day one: near-flawless 1080
    Day two: maddening freezes every five seconds forced me back to 720

    Still, great flying. Any alliance that trains in SCL is going to fly better at the AT.

    1. My guess is that it was on your end. I had no substantial complaints from other viewers, or staff that were watching in 1080.

  3. I wonder if the seemingly increasing popularity of these tournaments is signalling that something is fundamentally broke in EvE? I mean, if we need to have artificial combat instead of more organically generated fights, what's that say about the game?

    1. This is pretty much completely different than any fights in TQ.

      Fights on TQ: a few roaming gangs (or people) go around in random unbalanced comps looking for one another to kill.

      Tournaments: Crazy practicing, crazy meta, and /a lot/ of theorycrafting. You really don't know until you're actually involved in a team.

      By the way, show me those Vindies and Kroni and Golems and Gilas getting in organically generated fights. People tune in to see those ships explode :).

    2. Seems like you've made my point, Dernarious.

  4. As one of the people involved in the TEST preparation for the SCL and other tourneys, I'd like to note that we started preparing for ATXI from around early January, so we started preparing for it before it was even announced. We are quite happy with our performance, especially with us winning one round against Insurance Fraud Inc. Fun fact: someone had to edit their overview to include blues for those ones.

    I'd also like to note that the organizers didn't let us put up a show with Dreads Rule, who forfeited because of internal team issues.

    And we had only theorycrafted that Naga comp, and never got practice with it. We had to use it because, despite our early preparations, we didn't had that many comps ready.

    P.S. If we had beaten IF, we'd had had to fight all those other guys in a row too, until the finals. Once the match against them was lost, we even stopped watching the stream.

  5. You really want to try to outbrawl a vindicator team with cruisers?


Note: Only a member of this blog may post a comment.