Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, April 3, 2013

Fit of the Week: ASB Cyclone

As promised, the FOTWs in the month of April will focus on the rebalanced combat battle cruisers, with my favorites from each race, finishing up with my favorite of all of them the Wednesday of Fanfest.  Know what wasn't even in the running for that last category?  Any Minmatar combat battle cruiser.  Heavens, these poor things have been nerfed and nerfed and nerfed again the last few months.  Once again, when CCP nerfs something, they don't mess around!  And it's not stopping any time soon: virtually all of my Canes have dual Tracking Enhancers fit.  425mm AutoCannon Canes (the so-called Welpcane) are still pretty good for raw DPS, but the TE nerf is going to pull them in really close, where they're going to die, die, die.

If you see me flying a Hurricane these days, it's because I'm trying to get it killed.  Really.

These days, my favorite Minmatar combat battle cruiser is the Cyclone, which is taking over all the Cane's roles, starting with the fast-becoming-traditional ASB Cyclone:

[Cyclone, ASB Cyclone]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Adaptive Invulnerability Field II
Shield Boost Amplifier II
X-Large Ancillary Shield Booster, Navy Cap Booster 400

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Hammerhead II x5

First, this is a super-tight fit.  The other advantage that the Hurricane still has is that you can compromise here and there to make the fitting work.  The ASB Cyclone?  Not so much.  You're going to need near maxed-out skills to fly this ship.  That said, you can make adjustments here and there as your skills go up.  If you can't fit the RCU2, for instance, you may only need a 1% grid implant.  You can also downshift to meta HAM launchers without hurting yourself too much.  You shouldn't be short CPU but if you are, the place to compromise is on a meta Damage Control.

The one thing you shouldn't compromise on are the dual medium neuts.  Surprisingly, these are the heart of the ship.  Before you even undock, remember to space them out in your high slots among your missile launchers.  Don't put them side by side!

The Cyclone has a ton of native cap for a Minmatar ship, so take advantage of that!  With most ships in a PvP situation, you want to carefully overheat your weapons to apply maximum DPS.  With the Cyclone, the proper move instead is to overheat your neuts.  Get in close, get the target scrammed, maximize your transversal on enemy gun ships, then overheat and apply your neuts.  Apply one, count to five, then apply the other.  Just about anything you attack will be capped out after about a minute of this treatment.  That will shut down prop mods and hardeners.  That will increase your DPS dramatically.  As you see your target slow and their hardeners start to go off-line, you can stop overheating the neuts (though keep applying them!) and judiciously start overheating a few of your missile launchers.

With your drones you'll be doing about 500 DPS before heat, which isn't as much as a Welpcane, but Canes traditionally relied on their neuts to shut down target defenses and that's what you're doing here.  Your damage is also fully tunable, so take advantage of that!  Carry both Rage and faction missiles in all four varieties, firing thermal by default if you're not sure what to fire.  It's also a good idea to carry a one reload of Javelins in both EM and explosive varieties.  You're going to be brawling close so you can go ahead and stick with the somewhat slower Hammerhead drones.

Your primary defense is obviously your ASB, but as you start taking fire you should immediately overheat your Invul.  That will push all of your resists into the high 60s.  Unless you're under very heavy duress, you won't need to let the ASB cycle and instead should manually cycle it as needed.  Matter of fact, it's probably a good idea to right click the module as you undock and select auto-repeat off.  Each cycle of the ASB will return about 30% of your shields and you're going to be surprised at how tough your resists make you.  So use the ASB sparingly, and save the last two or three charges to bring yourself to full shields before the reload cycle starts.  As long as you use all nine charges before the reload, that gives you about 65k EHP, which is superior to almost any other BC out there.

A good bit of your defense is also your high speed and smaller-than-average sig, so take advantage of them!  A manual orbit at about half your MWD speed at about 6500 meters seems optimal from my own use of this ship.  You can also set an automatic orbit a bit farther out, but beware of your opponent sling-shotting past you since you don't have a web.  You don't have to worry about weapon transversal or range using HAMs.  As long as you have the target scrammed, your missiles will hit every time.

Crash booster of at least the Synth variety is pretty much a requirement for HAM ships, and a Synth Mindflood or implant that increases cap wouldn't be out of place, either.  This is a ship that requires a bit more than the average amount of micro-management, but it's fun to fly, highly effective, and those dual neuts are quite useful!  Combine with a few friends flying the same ship, plus an initial tackler and you have a great very small gang.  It also combines well with a single T1 or T2 logi.

If you're fighting this ship, the only way to effectively attack it -- other than to wear it down, of course -- is to apply overwhelming alpha.  You have to push past the ASB cycle.  That means either using dedicated alpha ships (which the Cyclone can generally tear apart if it gets close) or your FC doing a countdown before everyone fires.  Few gangs will have the patience or discipline for this.

In meteorology, a cyclone isn't as immediately destructive as a hurricane, but that's not necessarily the case in EVE any more...

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well. 


  1. "In meteorology, a cyclone isn't as immediately destructive as a hurricane, but that's not necessarily the case in EVE any more..."
    I had thought that cyclones and hurricanes were both the same kind of tropical storm - they're just called different things in different parts of the world.

    On a more related note, I feel sorry for Minmatar pilots. They've had it good for a while, but the nerfbat has arrived I guess.

  2. I know it's off topic, but congratulations on doing that well in the qualifier election (1,417 endorsements). Hope this means we get to see you do well in the upcoming elections.

    1. I think Crossing Zebras got this part covered pretty well.

      The preliminary means Squat so once your "In" the nullsec blocks massed out switch to next. It seems most of the nullsec are at 400ish and this means they mailed once they where 300+ in (already in) and the last few 10-25% was from late voters ...

      With this said this only means one thing.

      Jester:s voters only vote for jester even if he is in.....
      as he reported he was in early.

  3. This fit is awesome, I've used it before. I dropped the RCU for a third BCS and one of the medium neuts for a small, though.

  4. So this is the new Drake :)

  5. Late to the game on this response, but back in my pirate days (2009-2010) we used to run a similar buffer fit with autos and 3 neuts. How is it similar with missiles instead of autos and a buffer instead of reps? Nobody ever expected neuts on a Cyclone, that's how. It was a limited engagement ship, but we'd get 2 or 3 cruisers or BC's each before we ran out of targets or went down swinging.

  6. Why do you advise not putting neuts side by side? I know this is a few months late, but I had to ask.

  7. Granger Douglas : because of overheating, nearby modules take damage with the heat. If you overheat both at the same time, it's better to put some distance between them.


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