With Odyssey 1.1 released, let's roll right into HAC month with an examination of four interesting HAC fittings, one for each race. Of all the HACs, the Zealots changed almost not at all. They were a sort of "baseline HAC" for the changes to the others. As a result, all the old Zealot fits you know and love still work and will be even better thanks to stronger sensors, longer lock range, and better cap recharge. That leaves the Sac. It was pretty good before, particularly defensively; how is it now?
[Sacrilege, Brawler]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Heavy Assault Missile Launcher II, Caldari Navy Nova Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Nova Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Nova Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Nova Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Nova Heavy Assault Missile
Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x5
We start from where I left off with last year's Sac fit, particularly in the lows. With only five of those, you're going to need that faction EANM but fitting it allows you to double up on Ballistic Control Systems, which does really nice things for your DPS. Sacs did not pick up a damage bonus in this release but they did pick up a missile velocity bonus, which nicely offsets some of the problems with the hull speed that I mentioned last year. Your base range is now 30km doing 440 DPS, right in line with the other HACs with more range flexibility than most.
The role bonus for HACs is now a 50% bonus to sig radius under MWD which nicely obviates the need for the afterburner in last year's fit. With the grid and CPU buffs added in Odyssey 1.1, this gives you the fitting room to put in a medium neut and become a full-on close-in brawler. But the big change in the Sac is that it goes from "no drones of consequence" to a 50m3 bay and the bandwidth to use all of it. Sure, you could go flights of Warriors and Hornet ECs, but this ship wants to be aggressive so I'd load Valks or Hammerheads instead. That adds 130-150 DPS and if you're attacking a battleship, load Rage missiles to push total DPS to 650. That's something to be afraid of. Alternately, Javelin missiles boost your range to 40km which is equally scary for different reasons.
That leaves you with an open mid and you've got some interesting choices. For now, I'd fit ECCM and make yourself all but jam-proof. But CCP Rise let slip that there may be Tracking Computer/Tracking Enhancer-like mods for missiles in our future. When and if those are released, the Sac is tailor-made to fit one if a version of it goes into a mid slot. It's also worth seriously considering trading this ship's web for a target painter, particularly if you have good dedicated tacklers along. In general in the battle between painters and webs, webs win so if your fleet doesn't have dedicated tackle, bring one of those.
For the most part, you can read last October's article to fill in the rest but there's a bit I forgot to mention then: Crash boosters of whatever quality you care to bring. But do bring some because the Sac benefits a lot from them. The bonus the Sac lost was to capacitor recharge. Last year's Sac could MicroWarpdrive around the field in perpetuity. This one can do the same when not running its neut and has very fine cap endurance even with the neut running. Finally, seriously consider T2 Trimarks. They're actually somewhat affordable as I write this at about 27 million ISK each.
All in all, the Sac continues to improve patch by patch and is now a serious contender for any "best HAC in EVE" prizes. Next week, I (continue to) bemoan the state of Caldari HACs.
All Fits of the Week are intended as general guidelines only. You
may not have the skills needed for this exact fit. If you do not, feel
free to adjust the fit to suit to meet your skills, including using meta
3 guns and "best named" defenses and e-war. Ships can also be adjusted
to use faction or dead-space modules depending on the budget of the
pilot flying it. Each FOTW is intended as a general guide to introduce
you to concepts that will help you fit and to fly that particular type
of ship more aggressively and well.
Jester's ramblings about EVE Online, MMOs, gaming, geek philosophy, and -- very occasionally -- life.
Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.You can follow along, if you want...

Thursday, September 5, 2013
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Along with hac's, command ships were changed a bit also.
ReplyDeleteAny interest in doing some FOTWs for them? Although, their fittings may just be common sense ones =P
Yeah, I'll do a CS month also.
DeleteLiking the changes to the Sac. My fit is very similar to yours, but in my opinion the extra dps from the second BC wasn't enough to warrant less tank ( and less cost ) so I went with more tank and one BC. Given my skills the trade off in dps was almost nothing. I also plugged the resist hole with the second rig, with t2 trimark in the first. Makes the resist profile much better imo.
ReplyDeleteAgain, might come down to role usage in Low as oppose to Null.
Yep, it's a pretty easy choice to trade one BCS for additional tank.
DeleteIf I was expecting to be primaried, I'd go with the second EANM, but otherwise? I don't know about anyone else's skills, but dropping the second BCU II lowers my dps quite a lot.
DeleteCaldari HACs are actually looking really good from my brief eft warrioring earlier. The cerberus in particular is one mean SOB now.
ReplyDelete100MN AB Sacri's can be a thing now:
ReplyDelete2 Flavors: Solo for Solo/Small Gang w/no support and Fleet Ops for when you're backed up by Logi
[Sacrilege, 100MN_AB_Solo]
Damage Control II
Ballistic Control System II
Imperial Navy Energized Adaptive Nano Membrane
800mm Reinforced Rolled Tungsten Plates I
Medium Ancillary Armor Repairer
100MN Afterburner II
Warp Disruptor II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Charges 400
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Small Energy Neutralizer II
Medium Ancillary Current Router I
Medium Anti-Thermic Pump I
Warrior II x5
This version requires either a Geno CA-1 or an EG-602, but if you're flying a 250M+ isk ship then you should be flying with much, much more than the value of those implants in hardwiring’s alone… You can switch the T2 AB to the Meta version in order to fit a T2 plate for ~2k more EHP, but you lose 90m/sec in speed. That version can also be flown with a completely clean clone, and both versions fit the mid slots to personal preference with the exception of the Cap Booster and 100MN AB. At all V skills, stats are something like 512 DPS (unheated) and between 36.7 and 38.7 EHP and can rep 364 hp/sec and goes 1.2 KM/sec and will run capstable until you run out of cap booster charges.
[Sacrilege, 100MN_AB_FleetOps]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Experimental 100MN Afterburner I
Warp Disruptor II
Stasis Webifier II
Target Painter II
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Small Energy Neutralizer II
Medium Ancillary Current Router II
Medium Warhead Calefaction Catalyst I
Valkyrie II x5
I made this fit to test out the new Genolutions and it fits will all 4, but doesn’t without, unless you want both a CA-1 AND an EG-603. DPS is 674 unheated, 46.7k EHP, is capstable and moves at 1233m/sec (w/ Genos).
Both fits have a 135M sig radius. For comparison, a vanilla Ares Interceptor with MWD on and Interceptors V has a 94.5 M sig.
2X EANM, 1 BCU + T2 Bay Loading Acc -> faster, more EHP with better resists, marginal loss in DPS AND no good loot to be had. All for even less money. \o/
ReplyDeleteActually the RML Cerb is probably the best hac atm
ReplyDeleteIshtar is really strong too
I'm not really feeling this sac
Other than this ship, I can not think of a sub-battleship class vessel in the combination of armor and missiles. The celestis has unbonused 3 launchers and the prophecy has 4. I keep ending up in kitchen fleets with armor logi. Any one got a suggestion for a armor/missile combo.
ReplyDeleteOnly other ship that springs to mind is the Vengeance-class AF.
Delete